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/ texture trouble when importing model into GG
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Slaur3n
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16
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Posted:
4th Mar 2015 22:07
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So i used the model importer inside GG. Selected the .X, no problem. And ive somehow exported a "uv mapped" texture of my model from blender as a png.
But it wont work!? the tree just turn out black... and why does the model importer save the .x file as a dbo?
Ive also tried creating a folder with treehug.X and treehug.dds and treehug.fpe and changed all the names inside it. STILL BLACK TEXTURE.
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Emrys
11
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Posted:
5th Mar 2015 07:58
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Have you got this working yet?
PC
- Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 2GB
Laptop
- Windows 8.1 64 Bit, Core i7-3632QM processor, 8GB of RAM, 1Tb Hdd, Nvidia Geforce GT 740m
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Slaur3n
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Posted:
5th Mar 2015 21:34
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yes, with alot of help from Nomis3D!
here is the result!
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synchromesh
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Posted:
7th Mar 2015 08:46
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Looks great...what was the issue ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Slaur3n
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Posted:
9th Mar 2015 17:02
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trouble understand how to export from blender
he made a nice little tutorial here on the forum
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synchromesh
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Posted:
10th Mar 2015 11:08
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Brilliant glad its sorted
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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