Quote: "Unfortunately, this will affect Game Guru considerably. Most hobbyists tinker around and never release anything commercially and would rather spend nothing to do this. At this point Unreal Engine 4 is a lower point of entry and it really isn't that difficult to use. With blue prints and loads of tutorials they can pump out some demos and simple games fairly easily with great visuals (FPS's are very easy to create in it.) "
Lee is currently at GDC promoting GameGuru, and I know in the past he has tried to distance the comparison of GG to Unity or Unreal. But realistically many will group the three products into the same category since they are all used to produce independent games. I'm not sure how the reaction will be at GDC but he gives the first public demo tomorrow, I think. He is at the Intel booth which is outside the main exhibit doors, so many will see GameGuru both before and after seeing the Unity, CryEngine and Unreal development kits.
Lowering GameGuru's cost to just $20 with unlimited updates, even cheaper during GDC, was likely a bid to attract users who may not be willing to spend the $75/mo. or $20/mo. on the full Unity/Unreal engines. I don't imagine Lee/TGC are very excited about Unreal and Unity's announcements as each now offer full-featured free versions to everyone alongside their own asset stores much like TGC. Hopefully GameGuru will still fill a niche market. I have yet to get into Unity or Unreal although I had a paid subscription to UDK last year, but making everything free has made me curious to say the least.
PC SPECS: Windows 7 Professional 64-bit, AMD Phenom X6 1100T 3.60 GHz CPU (Passmark: 5934), NVIDIA Geforce GTX-680 2GB GPU (Passmark: 5712), G.SKILL 16GB DDR3 1600 (PC3 12800) RAM