well I made the gold pledge sometime last year. I started playing around in the engine and although what it offered wasn't eye popping edge of the seat graphics or action, it was easy to use, and fun to play with. I do think the idea behind this project is a great idea. hence why I made the gold pledge.
however that being said, I would like to say what has really been kind of detouring me from this game engine.
that is the scale issue.
I have been told that this is a issue that has to do with blender and has nothing to do with FPSCR. but to be honest I am not sure of that .
I have taken the same model, and imported it into Unity 3D, Torque 3D, Second Life, and FPSCR.
the model was super huge in Unity 3D,
it was just about the same scale ratio in Second Life and Torque 3D,
but in FPSCR the same model wasn't even the size of my foot. in fact if you wasn't looking for it, you wouldn't even see it.
I have been told to just upscale the model 100 times to make it the right scale for FPSCR, and it is blenders scale units that are the cause of this.
I am thinking if it was in fact blender offsetting the scale, then wouldn't it be the same size in all 4 platforms I tried the same model in. the fact that the model imports into two platforms about the same scale units as in blender, in another the scale makes the object super huge, and yet then in another makes the object super small. tells me it is the engine's scale that is offsetting the scale units between blender and the game engine.
to me this is something that makes the game engine less desirable, and unpractical to use.
the larger the model needs to be, the larger the texture needs to be for the U.V. map. instead of being able to use a 1024x1024 texture, you need to use a 2048x2048. problem here is that a 2048x2048 texture is 4 times the size of a 1024x1024 file. so it will take 4 times as much memory to load.
now I have tried experments in 3D world studio and the scale between 3D world studio and FPSCR was about the same, but I also noticed that in 3d world studio it creates things in a much larger scale then blender does.
I personally think it would be a very smart and good thing to make FPSCR/Game Guru be a lot more capable with Blender 3D.
Blender 3D is a very powerful and free 3D modeler. it would only makes sense to try and gear game guru to go hand in hand with it.