Product Chat / Trouble with level

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granada
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Posted: 1st Mar 2015 19:18 Edited at: 1st Mar 2015 19:21
Hi guys i have made a small level,but no mater what i do i fall through the floor.I never had this problem with other inside levels,can you help.







Dave
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Pirate Myke
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Posted: 1st Mar 2015 19:36
Just guessing, And I am not sure why it should matter, But maybe change the script back to default.lua, as this is a static object, and scripting should not work on it anyway.

Just Guessing, and if that does fix it, I would call that a bug, and if you could report it in the bug section that would be great.

Let me know and thank you.
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granada
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Posted: 1st Mar 2015 19:47 Edited at: 1st Mar 2015 20:22
Ok,thanks but no help. wasted a lot of time making a level i cant test,never mind .

Can a mod rename this and move it to bug section please.

( Edit .For any one else out there ,when exporting from ultimate unwrap uncheck the triangulate model button this cures the problem)

Dave
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Jerry Tremble
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Posted: 3rd Mar 2015 02:15 Edited at: 3rd Mar 2015 02:17
Quote: "Edit .For any one else out there ,when exporting from ultimate unwrap uncheck the triangulate model button this cures the problem)"



Odd, I have never had that issue with exporting from UU3D. It's a default setting, so I would have noticed an issue years ago! Will keep that in mind though, thanks! It's my favorite format converter, as it seems to be the most faithful between applications as far as compatibility goes. Are you using the Pro version, by chance?
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granada
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Posted: 3rd Mar 2015 17:39
Quote: "Are you using the Pro version, by chance?"


Yes i am.

Dave
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Emrys
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Posted: 3rd Mar 2015 18:26 Edited at: 3rd Mar 2015 18:29
How did you import the model in to GG? Looks like it might be a collision problem.

Did you export it as one model?


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Pirate Myke
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Posted: 3rd Mar 2015 18:45
that is a good point E30Legend: If you model fails the first time: check for these issue:

Is it to complex for one object. - There is just so much going on that physics cant deal with it whole. Split it up into logical parts if needed, and place all at the same insert point.

Collapse like pieces into sub objects in the model. - This works most of the time. Some times you need to collapse completely.

To many vertices - Don't quote me on the exact number. But do a weld vertices, for the smallest size that the editor will let you do. .001 or 1/64". You will be surprised on how many vertices reduction can happen just there. and the model might work then.

Just some of the many things to try. Just because you could not get it there once, or even ten times, over time you will refine your work flow and, you will see less and less of these issues, as they mostly are learning issues.


Thank you
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granada
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Posted: 3rd Mar 2015 19:04
Hi guys,thanks for the answers.Yes it is one model.



I have loaded a larger level than this one and it has been ok ,that was in reloaded though.This one for instance.



Dave
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Emrys
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Posted: 3rd Mar 2015 19:07
Did you export it @ 0,0 I just wonder if the collision is offset.


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granada
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Posted: 3rd Mar 2015 19:52
Quote: "Did you export it @ 0,0 I just wonder if the collision is offset."

Good point,not sure if i did.I will play with this some more,thanks for taking the time .

Dave
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Pirate Myke
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Posted: 3rd Mar 2015 20:54
Even thou that will come into the editor whole, there are a lot of things that could be snapped on the same insertion point as others to control collision better. The ceiling don't need collision, so why calculate for it. Columns on walls don't need collision, cause the wall is the collision.

Don't be afraid of splitting you models up into logical things like collision need or what you can fit on the texture sheet. then export all those pieces from the same origin, and place them in the editor at the same snap location. the will fit together with no adjustments needed, and you model is highly optimized at that point.


Try that out and see how things work better.

Thanks for the replies.
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