not really no, there's no simple way to do it but you can save out some information to a text file - this script will save health between levels
apply in to the winzone
winzone_stats.lua
level = 0
f = 0
t = 0
function winzone_stats_init(e)
end
function winzone_stats_main(e)
if level == 0 then
f = io.open("stats.txt", "r")
if f ~= nil then
t = f:read("*all")
SetPlayerHealth(t)
f:close()
os.remove("stats.txt")
end
level = 1
end
if g_Entity[e]['plrinzone']==1 then
JumpToLevelIfUsed(e)
--level = 1
f = io.open("stats.txt", "w")
io.output("stats.txt")
io.write(g_PlayerHealth)
f:close()
end
end
no easy way to save weapons and ammo for now as the commands are either missing (ammo) or need to be on the map (weapons)
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11