Quote: "Not all of the winners made it into the Steam release. This wasn't due to any direct fault with the maps, but in most cases due the the huge amount custom and store media used which made it impossible for us to provide the maps as FPM's."
It would have been nice if someone had e-mailed me and told me that my entry wasn't going into the release or that there were concerns about the amount of custom content or whatever reason it was no longer being considered. Especially, since I "had" received e-mails prior that asked if I was still interested in having my entry on steam. Considering all the new medieval content provided in the release, I could have easily replaced a lot of custom media with that and thus significantly reducing the custom content. The lack of communication in this is very disconcerting.
I think maybe the other reason mine wasn't considered was due to my Omega Core plugin being heavily used. I could be wrong, but it seems likely that it may have been passed over because of that. However, I think I can make a great case that my entry, with some content modifications, should be re-considered for the final release. If you are going to attract Indie developers, what better way than to demonstrate to them just how flexible Game Guru is with the ability to extend the engine through innovative plugins?
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085