Product Chat / Construction Kit Released At Last!

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lordjulian
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Posted: 28th Feb 2015 20:08
"Construction Kit Released At Last!"

Unfortunately, the above statement is untrue but it is a statement that I and many other Pledgers have been awaiting from The Game Creators for a very long time now. My own experience is the lack of ConKit has meant that I have resisted any serious attempt at starting a project because I intend much of my game to be set indoors. Currently, this is very difficult.

This issue has been the source of a great deal of frustration for me and, no doubt, many others. I think the first Youtube video to feature the Construction Kit was posted over a year ago. I understand that it is not perfected yet but why not just release what you have so far? Many other features of the game engine were released as early versions and later improved or updated so why not the ConKit? Surely, that's the thing about crowd funding a Beta!

It's hard to imagine why features such as the Character Kit and new terrain tools took priority over the ConKit. When you consider how many FPS games are predominantly or exclusively indoors, why would you consider the ConKit to be anything less than an essential and high priority feature?

Today my frustration got the better of me. I purchased 1000 points from the store and downloaded several model packs containing blocks, tiles, modulars, etc. so I can at least make a V1 of my Level 1.

I believe I have already used up my allotted votes to try to get the ConKit higher up the list. I would urge any Pledgers who share my view on this matter to do the same and also to push for it directly.

Now that multiplayer has gone live, I really hope the team will get on this.
Julian
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snowdog
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Posted: 28th Feb 2015 20:54
Votes..? Didn't know we could vote on stuff!!! How does that work..?
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KeithC
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Posted: 28th Feb 2015 20:55
We hear you loud and clear on the ConKit! It's being worked on.
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Duncan Peck
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Posted: 1st Mar 2015 08:50
I couldn't agree more. The CONKIT is what I've been waiting for also before I try to attempt making a proper game as such. So far I have only really built 1 level in the engine which was the level I made for the Get to the River competition. I quite like my map for that.. might even turn it into a multiplayer map in the future... but anyway back on topic. The CONKIT is essential in the development of level design and I hope to see it sometime when the developers have ironed out all the problems with it. This is where I am pretty understanding because I would rather see it complete and working than buggy and problematic. So I'm willing to wait... but I can hardly contain my excitement and have to remind myself to be patient. I can only hope it is at the top of their priority list...
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JC LEON
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Posted: 1st Mar 2015 09:55
I totally agree...no other word to say
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mguy1122
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Posted: 17th May 2015 16:11
Was there any new news on this lately? I haven't heard or read much about this lately, hopefully it's a feature that doesn't get put on the back burner completely
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shakyshawn8151
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Posted: 17th May 2015 16:18
https://plus.google.com/+RichardVanner/posts/CDGKNb7Nk7x its on hold again
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Pirate Myke
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Posted: 17th May 2015 16:46 Edited at: 17th May 2015 16:49
That video is a year old now.

The snap system has been implemented and you can easily snap like objects together. A lot better IMO.
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Tarkus1971
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Posted: 17th May 2015 17:06
yes building an interior is much easier now. check out this video on BSP's WWII pack 4

shows how simple it is

http://en.tgcstore.net/?md=view&oid=22560

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Duncan Peck
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Posted: 17th May 2015 17:28
Use Google Sketchup while you wait for the construction kit... as far as modelling buildings goes it's very easy to use compared to the other 3D modelling software, Sketchup is suited to GameGuru perfectly and it's really easy to use. Since I started using Sketchup for modelling buildings I don't care about the construction kit anymore, it doesn't get much easier than Sketchup! If you model in inches and feet you know that 100 inches is the equivalent to one grid unit in GameGuru. Happy modelling!
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mguy1122
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Posted: 17th May 2015 17:29 Edited at: 17th May 2015 17:46
"yes building an interior is much easier now. check out this video on BSP's WWII pack 4"

I've seen those, they're good for building something specific but the buildings and houses I have in mind would be a whole different style. What they were showing that the construction kit is that you could paint the walls with your own custom textures and get it to look exactly as you want it. I built my own set before, the problem was running in to was the amount of work it to to get the variety of different pieces with different textures I was needing. With what was shown on the video for the construction kit it would make the process alot easier and cleaner(and I wouldn't have been entity bank full of the 1000 different pieces).

I've also built entire houses with sketch up that you can walk around inside but funny things seem to start happening with the textures and other problems(finding out faces were inverted on a whole section of the house because I noticed the slightly darker tint too late). I know it's probably something I did but after dealing with all of the weird errors and hours of making parts I start losing inspiration for the actual project. I like the lazy way That's why I was looking forward to the construction kit so much.
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Tarkus1971
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Posted: 17th May 2015 18:30
didn't know it could do all that, wow
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DVader
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Posted: 18th May 2015 14:48
For making actual indoors levels I would imagine you could make walls floors ceilings fairly easy and then use as normal. I did it in a video ages ago, but didn't really spend much time. The main issue of course is indoor lighting.


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3com
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Posted: 18th May 2015 17:16
Quote: "(and I wouldn't have been entity bank full of the 1000 different pieces)."

It would be nice to be custom items into their own folder tree.
IE a house:
House old
House old/windows
House old/windows/window_room1
window_room1/windows1.x
window_room1/windows1.bmp
window_room1/windows1.fpe
And the same with d,n,s, files.

So you've all the files being part of the "Old house" entity, easy localized into their own folder, instead of sprayed for eveywhere, in your entitybank folder.
Anyway it is too easy for the engine via code to know the dir name, if you've the file name.
Just my thought.

Quote: "The main issue of course is indoor lighting."

Yeah, Entities working well at any level, climbing stairs, and so on. (without workaraounds needed).
I though Reloaded/GG was inteded to be most outdoor than indoor, but we want to go in and out.

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MXS
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Posted: 18th May 2015 20:18 Edited at: 18th May 2015 20:18
now seeing BSP's WWII pack 4 I don't see no point for the conkit. if modellers can easily make segment type of tiles then all we have to do is grid snap them together this will work just fine. this even better then fpsc segment system. I think the conkit should be put to the side for right now in it place make it some how easier to bring in your own custom characters into guru. that has been the real challenge with guru. it would be cool to have some type of software that could take the x file animation put it into a rig x file character like bip does with max. if the character creator could do something like this that would be awesome. the lack of characters a big deal now.
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mguy1122
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Posted: 18th May 2015 21:27 Edited at: 18th May 2015 21:29
The snap together features are just fine but you're limited to the modelers choose to make and style. I like the idea of the construction kit for being able to change things on the fly and the ease of the workflow. Let's say you're making a custom house. With the segment pieces you would need to plan out what pieces you need and where the windows/doors would go and different floors in case you're going to put stairs to different floors. You make all your pieces and texture them and bring them over to game guru. You start putting them together and realize some of the parts could use an extra window or a door would look better somewhere else or your textures don't look quite as impressive in guru as they had in your modeling program, ect. So now you have to go back and model in that extra window or door and change the texture on all the pieces fpe's and try again, ect. If you texture map the pieces to have a different texture on each side's you'd have to redo that too.

Same scenario with the construction kit:
You click your house together and realize you wanted the window/door somewhere else. You click on the pieces where you want the window/door click delete make a hole and place the window/door, done. You find out your texture would've looked better with a different style of brick. You select a different texture you imported from the menu and click the wall a few times, done. The interior for the scene would have looked better with stucco texture. Click click, done. With the construction kit what would have took you an hour or more to correct could be fixed in minutes and you'd immediately see the result.
For people who don't know how the model without the construction kit you have to count on someone else making the pieces you need and hopefully it's close to the idea you had in your head for the game you're trying to make. If you do know how to model then it's all about convenience and timesaving. Now you would probably still have to make your own custom windows and doors if you didn't like the stock ones to get exactly what you pictured in your mind but at least to me that ease of the construction kit is worth waiting for.
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nuncio
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Posted: 19th May 2015 12:29 Edited at: 19th May 2015 12:33
in my opinion i don't need the conkit so desperately anymore because the free flight mode is doing all the things i would have wanted in the conkit. i mean you still may bring it but there might be more important thing for me now. i was really missing a "side view" like in most sandbox editors and with the free flight mode my biggest problem was solved. now i can concentrate on new problems. just my opinion.

btw. i find the thread title confusing
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