Hi Guys,
Some valid concerns, and I know that Lee would have responded had he not been at GDC.
Sure, GameGuru could be considered a slightly different direction, but having been involved in this project from both sides, and having seen it develop probably as long as any of you, I am still a little surprised at the upset as Reloaded was and always was intended to an evolving engine. We talked many times about adding 3rd person, role play elements, vehicles, etc, and the Steam release has been no secret.
The re-branding of GameGuru simply reflects our desire to present the product as something that will be capable of a much wider range of genres.
We do however, stand very much behind the idea that GameGuru can be, just as Reloaded and before it FPSC Classic, considered as a sandbox game. Maybe this is the first time that such a concept has been voiced regarding the product range, but who didn't sometimes go into Classic, place down some characters and go blasting just for fun. Isn't that very much an example of a sandbox game?
With GameGuru you can create your own maps, click multiplayer and play games using the maps you've designed, with your friends online. Granted, you now require Steam, but this doesn't differ much from Classic, and most of you still viewed that as a game making tool. Steam also requires very little effort to host a game... I'm sure many of the older users remember the old port forwarding frustrations..
We certainly don't want any of you to feel we're not listening, but we do believe that this direction will benefit the product as a whole. We will still focus on the game development side, we will be adding hundreds of new LUA commands, we will add a full role play system, more advanced AI, an effective and diverse water system, lasers, tracers, better explosions, more advanced physics, particles and a lot more.... All of which were promised for Reloaded, and will be exactly what we will deliver.
We are also very much aware that performance needs work to accommodate all of this, and we will be working on that with every build. In fact the team discussed it only yesterday and are planning our next bout of performance improvements and how best to succeed while still pleasing those who want extra features.
Lastly, we'll admit that maybe in the past, support hasn't been to everyone satisfaction and we are aware that sometimes we could have been more responsive, but we are 100% committed to GameGuru, and have the largest project team any TGC product has ever had and we are all behind the development for the long term. GameGuru is here to stay and we would be pleased if you came along with us, but all users are entitled to their opinion.
Don't forget that GameGuru is an Early Access release and that your Steam key entitles you to a lifetime of free updates, so if you really feel GameGuru isn't what you want now, check back in a week or a month or 6 months and I think you'll all be pleasantly surprised.
SC
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