Feature Creep / A few ideas

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Tarkus1971
Audio Media Maker
9
Years of Service
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Joined: 24th Feb 2015
Location: England, UK
Posted: 28th Feb 2015 12:22
better flashlight, as the current one will not light up some entities

inventory

neutral npc's

stealth, so player can sneak and hide in darkness

conversation options, like in fallout 3 etc

containers, like cupboards, drawers, to put items into and also take things from.

underwater lighting

climbing ladders, not sure if this possible now

weapon lights

smoke effects

better fog

character creator

compass

A big list i know, gameguru is already great, hope it will be a big big success

LLAP
GoDevils
9
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Joined: 24th Sep 2014
Location: Arizona USA
Posted: 28th Feb 2015 13:18
@ Tarkus1971

Better flashlight, as the current one will not light up some entities.. YES

inventory... Agree 100%

neutral npc's ???

stealth, so player can sneak and hide in darkness...... I think that the AI sensitivity to player can be controlled through LUA

conversation options, like in fallout 3 etc... ???

containers, like cupboards, drawers, to put items into and also take things from....
This can be done now through LUA scripts and the collection process
you need models and script that have the proper animation to open and close a drawer for example.

underwater lighting... Good Idea

climbing ladders, not sure if this possible now... The player can climb ladders now

weapon lights..OK

smoke effects... The current particle emitter does produce smoke, but more like the smoke coming from a chimney

better fog... YES!

character creator... YES YES YES and ASAP!!!

compass... there is a compass script. I saw it in the Script forum a few months ago
"There is no spoon"
vrg
9
Years of Service
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 4th Mar 2015 09:02
What do you think of a diving suit or a sub, weather effects, earth quaks.

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