Product Chat / Entities not exploding when game is set to pre-baked lighting?

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JeliLiam
9
Years of Service
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Joined: 26th Feb 2015
Playing:
Posted: 27th Feb 2015 20:46
Hi there! I am currently finishing up the last part of my level and i need the player to blow up a rock at the end to open up a cave.

So naturally i set the rock to be explosive and it worked!

Then i baked my lighting and gave it a last test and the rock would not explode!
When setting it back to realtime lighting the rock would explode and upon witching back to pre-baked would reappear but with no collission.


Is there any way to fix this as of right now?
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Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 27th Feb 2015 20:57
We are performing a few test on these items and will get right back with you. Sorry you are having this issue..
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

KeithC
Senior Moderator
19
Years of Service
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Joined: 27th Oct 2005
Location: 1x1x1 Cube
Posted: 27th Feb 2015 21:11
Think I found something for you. Try this. I first tested the level without running the lightmapper, and then after it. I discovered that the rocks that would blow up would not any longer. Except one.

Try this with your boulder. Go to the Widget Menu, select properties. Change the static setting from "yes" to "no". That's it. Now try it.
Intel Core i7-4820K CPU @ 3.70GHz, 16GB RAM, NVIDIA GeForce GTX 770
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JeliLiam
9
Years of Service
User Offline
Joined: 26th Feb 2015
Playing:
Posted: 27th Feb 2015 21:55
Already tried it, didn't seem to have any effect.

Might try to rebuild the lighting with these settings applied and see how it goes !
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J_C
17
Years of Service
User Offline
Joined: 9th Nov 2007
Location:
Posted: 27th Feb 2015 22:16
When you make changes in the properties Editor screen... don't forget to press the Apply Changes button..

I used to forget to do this a lot...
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