Product Chat / [LOCKED] is multi player taking over guru?

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science boy
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Posted: 24th Feb 2015 22:31 Edited at: 24th Feb 2015 22:55
Ok I understand about multi player importance but as an original 65pound supporter. Was told water and other things were before multi player. all this month as been multi player and had months previous been worked on. now im hearing they are making lots of games for multi player. it seems it is taking priority over original and not done stuff. I am concerned that water and swimming and many other things like huds and particles and these types of extras will be again and again left. Not very happy. I would however be happy if they could show a plan with what aims for which month so we can have a more clear idea and view of what will be achieved. This will help us to have a better understanding and have more patience. I am not multi player this never started off as a multi player and I am wanting a better view of where this is going as All I see now is multi player ?

I maybe wrong And tell me so. But so much to do and all I see is multi player testingfun and main priority is new crowbar multi player extras while 2 years of waiting as passed for basic unfinished stuff. Huds. inventory .water. weather .
an unquenchable thirst for knowledge of game creation!!!
granada
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Posted: 24th Feb 2015 22:53
Quote: "I would however be happy if they could show a plan with what aims for which month so we can have a more calendar of what will be achieved. This will help us to have a better understanding and have more patience."


I must say i agree with you on this one.

Dave
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synchromesh
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Posted: 24th Feb 2015 23:03
Actually Multiplayer for GameGuru is a HUGE step forward especially on Steam... Create a level in 30 mins and play it online with friends..
To think a little over 10 weeks ago we couldn't do it .... And there isn't much out there similar that can.

With 2 days to go its ..Test...Test...Test ...So yes it may look that way here on the forum but that's because it has to be as stable as possible for release..
However the steam forum just expect it to work ......So they are asking more questions about the development and features, can they remake Minecraft etc etc

So I just think we are seeing the pressure here to get the MP as perfect as possible for Thursday and then no doubt things will move along on the other features that are being worked on
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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science boy
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Posted: 25th Feb 2015 10:05
i hear what you say but i feel tgc are getting sucked into the multi player and the news letter is saying for the following months it is all about multi player teams, flags etc etc. and character creator is mainly being flung in quick for multi player. this is all evident in the news letter.

i am one of the guys who saw this coming and it is going exactly as i thought it would.

please tgc. have a month to smooth out your mp. but finish off what you promised to the ones who helped from the start who waited well over 2 years who were promised cameras in tv sets, state of the art water etc. good working system with thousands of scripts ready made. super particles and explosions, day and night, moving lights etc etc. this was what hooked many. dont forget them who looked after you. have a nice day

respect those who respect you.
an unquenchable thirst for knowledge of game creation!!!
unfamillia
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Posted: 25th Feb 2015 10:29
Hi ScienceBoy,

I also really want the extra features, such as better particle control, better AI, more terrain tools (use of different brushes) , the list goes on.

I can definitely see where you are coming from, but, as Syncromesh has pointed out, I think the multiplayer aspect NEEDS to be 100% perfect for the steam release. After all, Steam is all about online gaming. If the product you are trying to sell on Steam, has bad MP, it isn't going to do very well.

The team are still very focussed on the other features, that the original community have requested. All good things are still to come.

Cheers

Jay.




LeeBamber
TGC Lead Developer
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Posted: 25th Feb 2015 10:51
I can appreciate your perspective that it's nothing but MP right now. We're just super hyped how well it turned out, and you're reading our enthusiasm over it, and of course remember it did not exist until very recently so needs a LOT of testing before the Steam Early Access launch. Also bear in mind MP sits on top of the single player engine (as without it there would be no MP) so single player gets stability tested each and every time.

As to features such as swimming, day and night, weather, inventory system and other cool ideas, we felt it best to focus on performance and stability over adding anything new prior to the Early Access build, and I think the majority agreed stability of the software should take precedence over any specific feature request. Rest assured that all the above features WILL be in the product this year as part of our Early Access development work. Not only that, we are going to tackle each one as a whole project, so we design out the full extent of the feature, code and test it, and release it as a stable ready-to-go module onto Steam. Although it's true we could bash out the features quite quickly, we want to do a good job on each one so swimming would also be accompanied by any other water issues that might arise in game such as what enemies do when they enter the water, does ammo float, what kind of underwater shader techniques should we employ, do we add underwater vegetation assets, can you fire your HUD weapon underwater, do you want the control the speed of movement via sliders and a thousand other little questions which will need answers. As you can imagine, it's best to tackle this with a clean brain and a singular focus, and we best accomplish that by first emptying our plate of other distractions (like a Steam launch).

You might also the question the wisdom of a Steam launch, opting instead to complete ALL POSSIBLE features before release, but we wanted to take advantage of the benefits of the Early Access feature of Steam which allows the wider Steam community to participate in the direction of the development, which may lead to a specific feature improvements we might not have made behind closed doors.

Speaking to our road map, I can reveal that once we're on Early Access, the first big module to be released is Character Creator (which scored the highest in our old voting system) and that will be development from mid-March with a possible release in April (if all goes well). At the same time Ravey, our multi-player coder, will be in very close communication with the MP community on Steam, to make sure we have done everything right and there are no glaring omission in what we're doing. After Character Creator is released, we have penciled in work on the Construction Kit, but by then we might have received a lot of feedback from the Steam community on what the priority should be. Maybe that priority would be water and swimming features, but will not know until the product is out there and the feedback starts coming in. What I can promise is that from April I will be back on coding single player features, one after the other, releasing them one at a time on Steam all the way through to the end of 2015. I would be VERY surprised if we did not have swimming, water, day/night, inventory, RPG mechanisms, LUA commands for third person control, customizable HUDs, new weapon styles, lifts, moving platforms and a host of additional AI behaviors by then but as with any software development, certainty is a rare commodity.

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science boy
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 25th Feb 2015 11:36
thankyou for your replies, i feel better in knowing where we are kinda going, just a light idea gives me some comfort, and with what is said i will stop moaning and consider the matter closed. i just wanted to see where you were heading. and what was pencilled in. sorry for the moaning and i do wish you every success with the up and coming release, and with mult player too ( believe it or not) i just needed to know other things were not going to be neglected. thank you for your swift comments and to the mods for being good lads.

lock the post if you wish to save any more moaning or arguments.
an unquenchable thirst for knowledge of game creation!!!
unfamillia
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Posted: 25th Feb 2015 11:42
Post locked at OP's request.




Uman
GameGuru TGC Backer
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Posted: 25th Feb 2015 12:16
I have great respect for science boy as a supporter and developer and his concerns too.

Lee has given some level of confirmation regarding forward development and the Features page also lists something of the Feature Roadmap similarly.

On the timescale you may have to wait quite some time, as we do, to find what actually happens and when, perhaps by the end of the year and ongoing you will have a better idea of which long awaited and requested features mentioned will be included and how well they will perform for you to your expectations. Most things you can ever think of have been requested continuously over the years.

GG may continue to change and evolve I guess, partly perhaps due to its own success to date which I presume it has achieved a level of to date. With commercial success can come threats of course and sometimes things can eventually turn out to be be a victim of their own success...

"certainty is a rare commodity" for sure.

MP has a place in Game Making for sure and nothing wrong with its inclusion in general terms and hopefully that will be improved and updated along with the other features already existing and yet to come, if they come, to a level of quality end user developers will be happy to makes their games with, not forgetting the Game Players of course.

Whatever, I hope Science Boy and everyone else get the things they want to make the games they would like to to their satisfaction so the end players can enjoy the results of your hard work and effort similarly. Clearly end game players cant do that until your games are made, so the better the product and features the better the end player experience, in theory at least.





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