Work In Progress / A Terrible Truth... ATTA.

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Grooovy!
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Posted: 21st Feb 2015 21:24 Edited at: 22nd Feb 2015 13:50
GAME NAME

A Terrible Truth... ATTA. (Anthropophagus)

DEVELOPER

By Gary Denyer, Junkpile Games.


THE STORY... WHAT ALWAYS HAUNTS ME...

My name Is Jivan Mortorbis.
Though you would not know it, I am from an ancestral family, originating in the isle of Lewis, Scotland.
I had a good life, my direction was clear... my well-being was assured... until the phone-call from the old country...

DESCRIPTION

A look into your soul, a reflection of your heritage. The damage done by untold generations of misanthropy.
You must, after settling in the Americas, come home to solve the riddle of the unspeakable truth that lies within us all...
Be horrified, but survive!

The diaries...

14th January, 1983

(Entry By Dougal Mortorbis)

Son,

Walk with trepidation, be stealthy and aware.
The horrors that may confront you will pull
at your very sanity.

I pray you keep safe and well. You are our
only chance for deliverance. Our very souls
depend on the success of your journey.

Father.


26th November, 1982

(Entry By Jivan Mortorbis)

It appears that this cellar is part of a much larger,
underground labyrinth, probably built by our
ancestors.

Ah, they too knew the magic contained within these
grounds.

I must continue experimentation until I find the truth...
its there...

I just must continue!


28th November, 1982

(Entry by Dougal Mortorbis)

As I suspected, I uncovered an abandoned series
of chambers, deep beneath the cellar.

It does remind me of my times with the Creones
Hellfire Club... its very walls are steeped in
corruption and other-worldly mysticism.

I believe they used this place as the starting
point... a setting... for early attempts at necromancy.








Brook\'s Law ...\"adding manpower to a late software project makes it later\"
Pirate Myke
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Posted: 21st Feb 2015 23:46
Hey Grooovy, I can hear that the mature language is low and almost inaudible, But maybe just rate it up on YouTube to reflect that, just incase any parental controls are in effect for our younger users. Thanks.

Nice Video by the way.
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Grooovy!
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Posted: 22nd Feb 2015 11:34 Edited at: 22nd Feb 2015 13:43
Thanks for the feedback, Myke!

I edited the sound file and changed the video.

Thanks again!
Brook\'s Law ...\"adding manpower to a late software project makes it later\"
Pirate Myke
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Posted: 22nd Feb 2015 14:20
Thank you. Still looking forward to seeing more.
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Scene Commander
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Posted: 23rd Feb 2015 12:39
This is looking like a great start.

SC
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Grooovy!
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Posted: 23rd Feb 2015 13:38
Many thanks, SC!

More to come soon...
Brook\'s Law ...\"adding manpower to a late software project makes it later\"
Ertlov
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Posted: 23rd Feb 2015 15:54
This looks like a very authentic city scenery. Good work so far!
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Teabone
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Posted: 24th Feb 2015 08:25
Very nice level design
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Grooovy!
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Posted: 24th Feb 2015 13:50 Edited at: 24th Feb 2015 14:23
Thank guys!

GG is holding up well so far. It'll be great when we get camera control, water planes and more particle effects.

BTW, has anyone got a good way of creating blocking volumes yet? Clever level design usually suffices, but they come in handy sometimes!
Brook\'s Law ...\"adding manpower to a late software project makes it later\"
KeithC
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Posted: 24th Feb 2015 15:32
Very impressive so far. I'll have to keep an eye on this one as well.
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snowdog
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Posted: 24th Feb 2015 19:31
Whoa! That's looking great. You should upload that video and pics to the GameGuru Steam page!
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
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Grooovy!
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Posted: 24th Feb 2015 19:45
Thank you for the suggestion, snowdog!

I am doing some scripting right now for this level, so once that is done, I will upload a video to Steam.

I would like to represent GameGuru to the best of my ability!
Brook\'s Law ...\"adding manpower to a late software project makes it later\"
snowdog
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Posted: 24th Feb 2015 19:55
No worries, details of uploading videos in this thread here.
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
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Grooovy!
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Posted: 24th Feb 2015 20:02
Thank you very much for the info, snowdog.
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Pirate Myke
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Posted: 24th Feb 2015 22:09
For a blocking, you can assign a pure black texture to any object, and it will be invisible. use it on static entitles and collision works thou you cant see it.

The lightmapper might render the shadow of it. Maybe changing the transparency to 5 will do the trick for that if it happens.

Stuff looks great, and you have our attention. Thanks
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