3rd Party Models/Media Chat / Does anyone use Maya for Models ?

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synchromesh
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Posted: 21st Feb 2015 09:46 Edited at: 21st Feb 2015 09:46
I have someone asking if and how he can convert his Maya models to .X
Can anyone advise me pls

Im sure someone does but cannot remember who it was ...
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Pirate Myke
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Posted: 21st Feb 2015 12:48
Use to be able to export a static x file, But never an animated one.
Been this way since the classic days. There are whole threads of people trying to get animated Xfile from Maya in one shot.
I have always had to run the models threw a series of programs to get anything animated from Maya working.

Only had 2 out of 25 actually work without re rigging them in 3DMax. I am hoping that someday, somebody will write a decent xfile exporter for that program. It has keep me from using Maya for the last 5 years.

Even an FBX file from Maya does weird translation when imported into 3DMax, usually having the major joints backwards or pull out of rig alignment.
Plus you normally have to strip out the rig controller that are used. Lot of work. Fragmotion has saved me a few times for this task.
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synchromesh
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Posted: 21st Feb 2015 18:12
Thanks Pirate Myke it was someone on the steam forums and I think you actually spoke to him as well.
I think he has jumped into blender ( Is that now your choice of modelling tool )
I will update him anyway ...Thanks mate
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Pirate Myke
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Posted: 21st Feb 2015 18:25
I actually use 3dMax for 99% of everything.

Stubborn meshes I run thru fragmotion free version to get an OBJ file for import. Sometimes to clean up a stubborn xfile mesh also.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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