Product Chat / About smoke and particle emitter [v1.9]

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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 16th Feb 2015 12:22
I notice smoke does not place at the same heigh than the entity.
I had used StartParticleEmitter(e) and it work fine , but it is place at the bottom of the entity.
The question is, can I regulate smoke height, so it place accordingly with the entity height?
And can I regulate the smoke density?
Please see the video below.



Thanks in advance 4 all tips

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 16th Feb 2015 12:43
it's very simple in it's current form and looks better when moving, maybe create an object the moves up and down above the torch which does the smoke?
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
3com
10
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 16th Feb 2015 13:43
Nice idea!, perhaps a small flames. I will try it.
Thanks again

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 16th Feb 2015 20:14
I've another related question:
can I've two animations simultaneously?
When I place two torches, the first runs the animation, but the second does not.
I created a small flame, I've located very close to the first, I have attached the correct code, but not animate, while the firts does.

The second flame is an instance of the first, which means that only differ in size.
I thought this situation was already outdated, but I have noticed that it is not.
Any thoughts on this?

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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3com
10
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 16th Feb 2015 22:46
well it is done.
I do not animate small flame, just emitting smoke, and place it very close to the main flame, and it work.
Anyway I plane work with timer to reduce the amoung of smoke, I think it is pretty big.



PD: do you notice gizmo in action into the test mode, in the video below?, odd.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 16th Feb 2015 23:40
I sometimes get the gizmo in testmode, too. If I relaunch, it goes away. Odd, indeed! Just hope it doesn't end up in an executable!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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