Product Chat / Game Guru

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Grooovy!
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Location: Delray Beach, FL USA
Posted: 12th Feb 2015 16:27
Is this now the official name of FPSCR?
Brook\'s Law ...\"adding manpower to a late software project makes it later\"
RickV
TGC Development Director
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Location: United Kingdom
Posted: 12th Feb 2015 16:29
Yes, we're now taking it into a broader game making tool to cover more genres.
Development Director

TGC Team
ccliffy
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Posted: 12th Feb 2015 16:40
wish email had said that!

Was totally confused
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synchromesh
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Posted: 12th Feb 2015 16:46
Managed to grab 1.1 from my account at 4:30....
Playing the Big Escape..... Its Big
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Avram
GameGuru TGC Backer
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Location: Serbia
Posted: 12th Feb 2015 16:49
I can't download latest version. Getting "The connection to the server was reset while the page was loading."

Probably everyone is trying to download it atm, so I'll try again later
Scene Commander
Support Manager
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Posted: 12th Feb 2015 16:53
The Server is often busy during the first few hours, so if you're having problems download, please be patient and keep trying.

Thanks,

SC
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wizard of id
3D Media Maker
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Playing: CSGO
Posted: 12th Feb 2015 16:59
A few users will be confused :p But hopefully it wouldn't take long, for those have been around since the classic days, it will be hard to unlearn the phrase " FPSC." It has had a wonderful legacy and a wonderful and colourful community the past 11 years.

Many members have come and gone a few have even made rounds again, we have had a member pass away, ups and downs heated debates, praise for excellent work and some motivational feedback to improve our game developments skills.As with all things new, the forum and the community will now only grow larger, and more active.

I am looking forward to a bright new future, I am dying to dip my feet into other genres, have always wanted to make a great RTS game.I hope this becomes a reality at the blink of an eye.

I wish TGC all the best in this new legacy they are about to start.With the help of a starving community lending a helping hand now and then, this will hopefully be the indie engine to own in future. Lets work together and make it the year of the guru !!!!!
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synchromesh
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Posted: 12th Feb 2015 17:00
Hmm I can only answer posts and not make a new one....
Is that because of the site at the moment ?
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0Alemar0
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Posted: 12th Feb 2015 17:11
Uhuuu GameGuru is a nice branding name... much better than FPSR and is nice have in mind other game genres, other kind of assets like cartoons ... I have to say that one reason I have poor participation at galleries and store is think the people here just look for realistic assets...and I want to make more kids assets...Good luck TGC!
www.alemargames.com
The Next
TGC Web Engineer
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Posted: 12th Feb 2015 17:12 Edited at: 12th Feb 2015 17:28
@synchromesh

Most likely yes I am working to fix the issues.
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shakyshawn8151
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Location: United States
Posted: 12th Feb 2015 17:15
This will be the greatest step TGC has made yet. Well played
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wizard of id
3D Media Maker
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Playing: CSGO
Posted: 12th Feb 2015 17:17
Quote: "Managed to grab 1.1 from my account at 4:30....
Playing the Big Escape..... Its Big "
I hope you and every one enjoys the level as well as any other levels Would love to find out what you think of the levels Morning mountain stroll is massive compared to escape
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD
xCept
AGK Master
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Posted: 12th Feb 2015 17:26
One downside to the name change, in my opinion, is that you weren't able to secure the domain without a hyphen. This is the same problem that plagued the Freedom Engine website. Anyone who hears of it and tries to guess the domain directly will obviously try gameguru.com. Of course, once it gets picked up on Google it should be fairly easy to locate, although dashed-domains are known to affect search engine placement and SEO. The other downside I guess is that the 4000+ followers on Facebook now have to refollow a new page--I guess the original can't be renamed now that so many users have joined?
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The Next
TGC Web Engineer
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Posted: 12th Feb 2015 17:29
@xCept

Yes that was a shame, something that may be correctable in future.
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xCept
AGK Master
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Posted: 12th Feb 2015 17:39
Yes, taking a look at the current gameguru.com site, it was only updated a few times and the last update was nearly five years ago. So perhaps it won't be too hard to snag at some point. Aside from that, I'm looking forward to seeing where this change takes the product!
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Emrys
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Location: UK
Posted: 12th Feb 2015 17:40
I thought I had logged on to the wrong site.

Great update allround, the site and the direction Reloaded, sorry I meant GameGuru is going, it's going to take some getting used to.

Great work everyone, onwards and upwards


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Zarok
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Posted: 12th Feb 2015 17:42
Probably the most intelligent decision made for this project. I'm glad TGC have finally seen sense. I just hope this change is enough to salvage the product.
http://darkbasicprogrammingworld.blogspot.com/



Byte < Kilobyte < Megabyte < Gigabyte < Terabyte < Petabyte < Exabyte < Zettabyte < Yottabyte(If only)
synchromesh
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Posted: 12th Feb 2015 17:52
I noticed the lightmapper ignores my models so im guessing there is a new command in the fpe for this ?

So much to look into
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Jerry Tremble
GameGuru TGC Backer
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Location: Sonoran Desert
Posted: 12th Feb 2015 17:59
Quote: "Reloaded, sorry I meant GameGuru "


LOL, I think there will be a lot of that going on for a while! Just when I've FINALLY gotten used to writing 2015 on everything! At least this wasn't done a month ago, I think my brain might've imploded. (just kidding) Can't wait to try the new beta, only 32% left to go!
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synchromesh
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Posted: 12th Feb 2015 18:27
OH HELL !!!!!!

Reloaded files ..... That's gonna cost me
Gonna have to redo it all as GameGuru Files
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vrg
10
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 12th Feb 2015 18:30
Nice name GameGuru I hope soon to get familiair with this new name. It is a new start with different genres in game design the possibilities are endless.
This will be a great succes in the future, good luck TGC
Jerry Tremble
GameGuru TGC Backer
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Posted: 12th Feb 2015 18:47
I just played briefly with the beta and the lightmapper so far is working and looking great. I just tried a few custom buildings that would previously rotate back to their original orientation if I rotated in editor prior to the lightmapping. They stay in place now! I have some others that had other issues as well and will try them later (texture/normal related). I also noticed a slight increase in fps, but that may simply be due to the few entities I placed. The widget also seems to work as advertised. So far, so good! Syncromesh, your domain should be just fine for GameGuru Reloaded when that comes about!
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synchromesh
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Posted: 12th Feb 2015 18:57
@Jerry Tremble

Are your models light mapping ok or being ignored though ?
I redid an existing fpe file or it wouldn't work for me
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Jerry Tremble
GameGuru TGC Backer
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Posted: 12th Feb 2015 19:11
Syncromesh: The few models (8-10 buildings, all custom media) I've tried are lightmapping quite well. Nice, crisp shadows, all in the right direction. None have been ignored so far, although the lightmapper has crashed a couple times after mapping, deleting a couple buildings and adding a couple different ones then remapping. I've only tried the F1 so far and haven't tried saving a map or building a standalone.
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Jerry Tremble
GameGuru TGC Backer
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Posted: 12th Feb 2015 19:17
One thing I just noticed is that it autosaved one of my little testmaps and named it worklevel. That map is not found in the map folder yet can be opened back up. Or I'm just imagining things.
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science boy
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 12th Feb 2015 19:18
my models are fine in real time. i have noticed multi textured entities do not light map. as in they are basic lit. good news is transparency got sorted for the next build. so i have to now fulfil the promise of a medieval pack for tgc. bugger, a deal is a deal. although i think they have a medieval pack. very much up for the characters etc.
an unquenchable thirst for knowledge of game creation!!!
Emrys
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Posted: 12th Feb 2015 19:35
lol, looks like your going to be busy then SB !


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synchromesh
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Posted: 12th Feb 2015 20:48
I remade a load of FPE files using the new ones in Game Guru ..... Whooo

All my models then lightmapped and without moving around ..... Im impressed
Loving it so far
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Teabone
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Posted: 12th Feb 2015 20:52
I'll give this a test tonight
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Jerry Tremble
GameGuru TGC Backer
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Posted: 12th Feb 2015 20:54
What's the difference? I opened a few fpe's from several new entities and didn't notice any difference.
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Errant AI
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Posted: 12th Feb 2015 21:13 Edited at: 12th Feb 2015 21:17
Awesome- I like the new name! GG

I randomly checked my steam profile and saw that it was in my recently played. I thought "what the heck is this?"



- clicked on it and realized it was Reloaded. Then I checked my email. Cool.

Interesting that it shows up in my history even though it's never been activated on Steam.

esit: attachments not working- not as cool lol
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The Next
TGC Web Engineer
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Posted: 12th Feb 2015 21:18
Quote: "esit: attachments not working- not as cool lol"


Already on it and fixed
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Errant AI
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Posted: 12th Feb 2015 21:33 Edited at: 12th Feb 2015 21:35
Awesome. Will the thumbnails and post previews be back too? I liked those.
Side note. When I logged in, in the field where I entered user name it was black background with red text. Sort of sketchy to read. Just a heads up.

edit: one of the site background images has a really low res looking dirt texture on the right hand side (below some fencing). Not too impressive if you know what I mean.
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The Next
TGC Web Engineer
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Posted: 12th Feb 2015 21:36 Edited at: 12th Feb 2015 21:37
The thumbnails will be back in the next few days and will be improved.

Post previews will be back but not until at least next week.

I know about the horrible red text, I have had so many other bugs and things to make live for GameGuru that I just ran out of time to make that look nice. Hope to sort that tomorrow.

Quote: "one of the site background images has a really low res looking dirt texture on the right hand side (below some fencing). Not too impressive if you know what I mean."

Thanks for the heads up we are actually getting some new background images done, again ran out of time to sort out nice ones.
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Teabone
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Posted: 12th Feb 2015 21:37
Quote: "Side note. When I logged in, in the field where I entered user name it was black background with red text. Sort of sketchy to read. Just a heads up."


I noticed this too and it almost felt like I was doing something wrong because it was such a dark deep red. lol

I understand however we are trying to keep to the new colour scheme. But I think orange may be better.
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xCept
AGK Master
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Posted: 13th Feb 2015 01:15
@The Next, perhaps this part of the FAQs will need to be updated as will the underlying save location of GG if it isn't already:

Quote: "How do I sell games I make in GameGuru?

Simply use the save standalone game option found in the File menu. Select this and your game will be saved out so that it can be run by itself in exe format. The folder the files are saved to is; Documents\FPSC Reloaded\My Games"


Also I see 'Edit' under each listing, maybe hide that element from unauthorized users?
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nuncio
GameGuru TGC Backer
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Posted: 13th Feb 2015 12:47
i am new in this community and i found it confusing writing FPSCR i always misspelled it like FSPCR or something that was annoying and the new name is easier to remember and it sounds a little more professional.
after i installed the new version the first thing i did (after gazing at the new models) was putting the whole map full with objects and click on SAVE and... it worked! that was my worst issue and it looks like it was fixed.
the first look at fps... sorry, game guru was very positive.
https://de-de.facebook.com/nunciogame
KeithC
Senior Moderator
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Posted: 13th Feb 2015 16:19
@ Nuncio: Yep; now you can simply refer to it as "Guru" or "GG", in your postings. Glad it's up and working for you now. Things will only get better as time goes on. With expansion of media (and other areas) in the Store, along with users creating their own ingenious media; we expect to start seeing some great things in the future. I think it'll be nice, eventually, to have some MP nights with members of the Community! Down the road, I expect a full return of the Best of the Best as well.
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3com
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Posted: 13th Feb 2015 17:20
Quote: ""How do I sell games I make in GameGuru?

Simply use the save standalone game option found in the File menu. Select this and your game will be saved out so that it can be run by itself in exe format. The folder the files are saved to is; Documents\FPSC Reloaded\My Games""

I though the function Replace(str,"Reloaded","gameGuru",0), has a lot of work right now. lol.

On the other hand, where are Smilies?

3com
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Super Clark
GameGuru TGC Backer
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Posted: 13th Feb 2015 17:56 Edited at: 13th Feb 2015 21:24
FPS Creator Classic Doors Issue With Reloaded 1.010 ( GameGuru )

Managed to get some old doors working in segments form, but there is an issue with the heights.
the segments are not sitting on surface when you add them you have to manually adjust in editor.
https://www.youtube.com/watch?v=KHhwNPBEltM
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morphtactic
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Posted: 13th Feb 2015 18:10
The GameGuru name rocks! This community is about to explode!
ccliffy
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Posted: 13th Feb 2015 19:05
'Early Access game' from Steam = FPSC Reloaded BETA V1.01 ?
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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 14th Feb 2015 02:38
Glad you all like the new name, I was really hoping you would

@synchromesh : Sorry dude, if it's any consolation, changing everything over back here was a nightmare too!

@Jerry Tremble : If you do find a custom model not loading in, email it direct to me at lee@thegamecreators.com
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synchromesh
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Posted: 14th Feb 2015 09:07
Quote: "@synchromesh : Sorry dude, if it's any consolation, changing everything over back here was a nightmare too!"


LOL....No worries..... I will redo as GameGuru files....
Don't suppose you could tell me the name of the font you used could you
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Grooovy!
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Posted: 14th Feb 2015 19:00
I would just like to say well done Lee and team!

I've been playing around with GG for around 6 hours with no crashes. This is a sterling effort and a sign of good QA on this dev cycle!

I hope that, come March 2nd, you guys blitz it! I know how hard it is to be constantly meeting deadlines, the pressure and worry of a commercial release and the sleepless nights (in my case, as a developer of medical software in my day job... hoping the software doesn't kill someone).

This has to potential to get BIG. Just keep that "Easiest" mantra going!
Brook\'s Law ...\"adding manpower to a late software project makes it later\"
Jerry Tremble
GameGuru TGC Backer
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Posted: 15th Feb 2015 01:28 Edited at: 15th Feb 2015 01:52
Quote: "@Jerry Tremble : If you do find a custom model not loading in, email it direct to me at lee@thegamecreators.com"



@Lee, if you read this, just one question and I think I've read this in a thread before but I'm just not sure (before I bother you with an email): I have a third party model that, when I run the lightmapper, it becomes literally way larger than the size of the map. The mesh itself is not an enclosed object, but simply composed of several one-sided planes. I may have dreamed this, but I thought I read that the mesh must not have any missing faces? Would a mesh such as this count?


The mesh (it's a canal segment) before lightmapping:



First image after lightmapping (Clouds drifting through canal, it's so big!):


Next Image after lightmapping, Camera in upper SW corner of map to give best perspective, mesh clips in distance, but, really, it stretches way beyond edge of map in all directions:



Anyway, if the fact that it's composed of planes is the issue, then I will enclose it in my own time. I'd rather you spent your time not bothering with this and getting us Rift support, LOL! Just kidding, but you've got a lot on your plate!


Don


EDIT: A little more information that may be necessary or helpful. The object is scaled in the fpe at 6700 (I have several models which I scale this much and even more, with no issues, but they are enclosed meshes). If not scaled, it behaves fine, albeit too small to be of any use. I have not tried scaling this model in modeling software yet with this beta. With the last beta, I tried and it made no difference, but I was getting a different result then: if the mesh was rotated in the fpe or manually in the editor, it would return to it's original orientation after lightmapping. It's a fairly low-poly mesh:896 faces, 1134 vertices.
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J_C
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Posted: 15th Feb 2015 17:43
Jerry

I had the same type of thing with some of my models and the fix they used for the trees did the trick... for me...

add
resetlimbmatrix = 1

to the fpe file....


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Jerry Tremble
GameGuru TGC Backer
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Posted: 15th Feb 2015 18:04 Edited at: 15th Feb 2015 18:28
Thanks J_C, forgot about that fix! It didn't work in the last beta for this particular mesh, but I'll give it a try again this time around! Thanks again!


EDIT: Didn't work this time 'round, either. And yes, I deleted the .bin and .dbo. Thanks again, though, it was a worthwhile try!
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