Personally I have always found the most help - useful game tutorials being in the form of "working examples" i.e. "How to make a game" and small specific example snippets showing how the expert achieves an objective. Foe example how to create and get a decal working - together with a small real working example. Videos can do this but they require one to start stop videos often for people to follow the task route second to second sometimes and videos can be large to cover some things of course.
Working examples themselves can be looked at by and end user and studied if all content is accessible and easily understood which is not always the case so some matching/supporting text/image description is supplied with them.....
The Original Dark Basic software product is a good example of a manual with supporting real working examples to learn from and follow. Problem always was and especially for non coders many such example tutorials in that and other softwares often are not helpful but frustrating as the actual manual tutorials and code examples are out of date and are not updated when the products are and then when following the manual tutorials your code does not work and your attempts crash a level and so on - very frustrating for those learning.
When it comes to things like learning GG and how to work with it and code anything useful via lua in particular detailed examples and descriptive would be essential for non expert coders. A detailed and full lua command set and GG code manual and alike is at least quite vital I would think.
Whatever I doubt there's a better alternative to some form of highly detailed and exact help/tutorials rather than the alternative of here's what you get and now go discover/experiment/learn/tech yourself and find out how to do things yourself.
Ideally whether electronic and online or hard copy such as PDF that could also be printed a full manual is invaluable as a reference tool as it can't really be bettered.
In reality I am not sure how useful a full manual is or would be. As being what we are many don't read manuals and "Do the tutorials" anyway. We tend to like to dive in straight away and do it the hard way and get out hands dirty from the off - when learning the basics first by doing the tutorials and reading the manuals can save much time and headaches. But if you don't have one you cant refer to it anyway. Many will often get fed and give up because they get frustrated the cant achieve things or things go wrong.
Any help is better than none.
Reloaded is and will become quite a big product I guess with many features. I agree better to spend time on the product dev itself. The product itself if "Intuitive" to use for the end user would be a big benefit and a good UI and well designed easy to use self explanatory interface can help remove the need for detailed descriptions of the same in any manual. Something not easy to achieve with any software so it seems and few get there as well as we might like.
There will I am sure eventually be a lot of help and useful info provided to be found covering most things through these communities but that may take some time and true to say currently little inside the product is explained with the distribution itself. I personally don't know how or where tor find or tried half it can do yet I am sure.
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