if you have your models in a compatible .X format with a _D.dds texture file, then you can load your model needing only an FPE file and using the LUA entity default script. You can use the FPE file from another entity, and modify it for your mesh. Look at the documents folder in you Reloaded program folder, as there is a good explanation of how to prepare models for Reloaded. Good reading
Good Luck
"There is no spoon"