I've been working on an entity movement script, which is working, but with an unexpected hiccup.
It seems that the script will only function if the player is within a specific distance from the entity being moved. If the player is beyond that distance the movement script does not operate (the entity does not move), or if I'm within the distance the movement begins but when the entity moves beyond the distance the script stops (entity stops moving until I move back within the distance)????
I'm not sure of the exact number but it seems to be about 2000 - 2500 distance units. This presents a problem in that I want the movement to activate and run regardless of where the player is in the environment.
Does anyone know what this is? is there some type of setting for this distance?
Thanks
PS... I did some testing to find distance which is right at 3000 units. If the player is beyond that then the script does not run?
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