Welcome aboard!
Quote: " I am completely illiterate to computer scripting, and have no knowledge on how to download these "packs" that people refer to. I was told to download a pack in order to create indoor segments"
Get your feet wet with the editor and the basics before jumping into scripting! There's a lot to be learned even so. To download packs, there is a download option in your Reloaded editor file dropdown menu. Keep in mind you must be logged into the store through Reloaded as well as in your browser (unless they've changed that; I just do it automatically)
Who told you to download a pack in order to create indoor segments? "Segments", as they are known, only work in FPSC (the old classic one). There are items in the store sold as segments which are actually quite a bit different in nature. These would be fine for creating structures, they just don't work like the Classic segments. (The conkit is coming! The conkit is coming! It's just gonna be a while!) but keep in mind that at this time, indoors isn't really where it's happening, lol.
Quote: "Also, I am completely unfamiliar with most of the terminology, such as "baking" a map."
"Baking" is just a way of pre-calculating lighting on your level so that shadows on static items load with the map instead of making the engine calculate them in real time (this can suck a lot of brain power from your PC, as it does it constantly) When in test game mode, pressing F1, F2, F3 or F4 starts the lightmapper. Be patient, it will take a while! Walk away, make some coffee, run some errands, whatever. Just be prepared for coming back to something that looks nothing like it did before you ran the lightmapper! Trust me, nobody was going buy your first level anyway, except maybe your mom. Moms are nice that way. By the time you are ready to make something serious, Lee will have the lightmapper all sorted out. If you have a decent PC or laptop with a decent graphics card, don't even bother with the lightmapper, stick with dynamic lighting. On second thought, just don't even bother with the lightmapper for now regardless of your system specs, lol!
As for learning materials, there isn't much at this time since the engine is still in beta, and things could change on a dime, making many things obsolete. However, there are some things that should help get you started. In addition to what was mentioned above, in your Reloaded directory, there is a folder called "Docs" that has some basic documentation. Also, syncromesh has the beautifully crafted "Reloaded Files" website where there are also some videos, as well as some free models (most of which are around these parts, too, they're just easier to find on his site). Also, these forums are a good place to start. When I was learning DBPro, I spent several afternoons just going through the forums reading every question and every answer. At first I had no idea what people were talking about, but I caught on. I lurked on those forums for about 8 years (not continuously, mind you) before I finally signed into a TGC forum, and of course, it was here. Anyway, you can learn a lot just reading others' questions and answers. Good luck to you!
Don
EDIT: Oops, forgot to put in the link to Reloaded Files!
http://www.reloadedfiles.co.uk/index.html
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