Making some entity's to be milling in the back ground with no interaction with the player.
Have that no problem, but finding that the speed and anim speed setting in the property panel have no effect on the entity's.
Am I missing something. Copied the fpe file over, and edited to my mesh, texture, and animation range. Animations work fine, just the speed is not changing.
This is not working with static or dynamic. Want stuff like the animated trees, but not trees as fill around the map, but don't want them all at the same speed.
Video attached:
I have the characters rigged with a biped, that is not using the standard animations.
My goal: Have these type of entitys scattered about just playing an animation of them just milling about. Just like the animated trees. they just play there animation.
That part no problem, what I am finding is that in either stactic or dynamic, they are not obeying the speed settings in the property panel. Grouped in threes, one on the left at 100, middle is 50, and the one on the right is 130. I see no difference in there speed. Am I missing something?
I read this in a post from Lee:
Bear in mind that when you have a speed different from the default tree entity, it will CLONE rather than INSTANCE the tree and thus cobble more system memory. You can create your own custom tree but copying the entity and it's related files to a new folder in entitybank, then modify the FPE by adding ANIMSPEED=25 to create a tree moving four times slower than normal, and when you use that you can keep with the better INSTANCE approach and avoid manually changing the animation speed in the editor itself.
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That is fine and makes sense, but still the speed is not changing. I should be able to scatter these around at different speeds.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit