Hello and my name is Edgar. I just got my Gold pledge yesterday and Im very happy with this program.
English is not my native language so please excuse any grammatical errors in this post
I have a request that i think needs to be added in this program (if its added, i apologize for not searching thoroughly on google and the forums for the solution)
as you can see on this pictures of "Counter Strike: Global Offensive", parts of the map are left without any polygons/texture/terrain. This is obviously done because these areas of the map are not INTENDED for people to see and also to save memory.
here on this example level i made in fps creator, you can see that there is so much extra unneeded terrain that the player will not and not even meant to be seen while playing this level. Another example pic here is a default map in fps creator. notice how many polygons are even without me adding anything on the map.
The proposal: I propose a "REMOVE TERRAIN" BRUSH in fps creator reloaded so we could remove unnecessary terrain that I think possibly slows down the game (I have little to no knowledge about memory and performance and I am, in any way, are not an expert on these things so please correct me if I'm wrong. I'm willing to learn new things from other peoples opinions and will happy to listen to anyone
)
Anyway in conclusion, i THINK this might improve performance to a linear type of game style and possibly i could add more entities without hogging the polygon count (for all as i know, the terrain is included on the polygon count. Please correct me if i'm wrong
)
PS: for open world games this might be a useless addition. I believe this "REMOVE TERRAIN" brush addition will benefit the linear type of games that are made
Another PS
: Invisible walls KTHNXBAI
8/8 m8