Free Models and Media / Free zoom with Scope for FutureShotgun

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Old Larry
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Posted: 23rd Jan 2015 11:26 Edited at: 23rd Jan 2015 11:39
I've made an Zoom function with Scope for FuturetekShotgun (ex "FREE Chugshot Weapon")

If you like it, I can attach the gunspec.txt and the scope files.





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Old Larry
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Posted: 23rd Jan 2015 12:24 Edited at: 23rd Jan 2015 12:27
I've try to change the icon hud, but does work. Any ideea ?

Here is the icon-gun for this FuturetekShotgun (the first is too long, see the seccond picture)

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http://bestradiolarry.ro/fpsarea

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Old Larry
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Posted: 23rd Jan 2015 14:50 Edited at: 23rd Jan 2015 15:14
In my gunspec.txt file exist slot 7, but got error when player take it the gun.



Also, the png file have corect size (196x46) and name too "icon-FuturetekShotgun.png" in the correct path:

"\languagebank\english\gamecore\huds\ammohealth\" where exist all other weapons icons (like you can see it in the attached pictures).

Can You help me please ?

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Old Larry
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Posted: 25th Jan 2015 10:39
Any news for changing weapon icon ?

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Old Larry
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Posted: 26th Jan 2015 17:39
Hasn't anybody read this request about changing the weapon icon ?!?

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Old Larry
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Posted: 27th Jan 2015 16:24 Edited at: 27th Jan 2015 16:24
Well...nobody want to help me ?

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Scene Commander
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Posted: 27th Jan 2015 17:59
The Weapons huds are hard coded and cannot currently be changed. I imagine no one has responded as this can't be fixed.

You must use on of the existing icons. (1-6).

SC

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Old Larry
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Posted: 27th Jan 2015 18:09 Edited at: 27th Jan 2015 18:20
Well...it's a good point if developers put 9 slots for weapons icons, not 6 only

A lot of users want more weapons, so... needed more icons.

GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg,6-grenade,7-, 8-, 9- next other weapons).

Like: knife (or any melee weapons), FuturetekShotgun, etc.

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Errant AI
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Posted: 28th Jan 2015 16:36
Hopefully this will eventually be somewhat like classic at some point. Why weapon and ammo icons were hardcoded in the first place puzzles me.

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Old Larry
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Posted: 28th Jan 2015 21:06 Edited at: 28th Jan 2015 21:08
Indeed, and to put back the "it is objective" in the entities options, because now in v1009 no more exist this condition.

I've try with "Import entities" where exist this option in the map editor, but after build stand alone game, no matter this, and the game can be finish without player making all tasks (objectives).

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