Feature Creep / Big wish list

Author
Message
MooKai
GameGuru TGC Backer
15
Years of Service
User Offline
Joined: 22nd Jul 2009
Location: World
Posted: 23rd Jan 2015 10:20
Hi,

Here are some things which should be in Fps soon, hopefully.
Well, my PC is not bad (i5 4690k, gtx970) but the frame rate goes from 180 sometimes down to 14. (When I use a lot of tress and plants).
So my biggest wish is performance maybe a good idea would be to switch from dx9 to dx11 which could be a big boost.

Wish list:

- performance (stable frame rate)
- switch to dx11
- load/save system for ingame
- in editor multi level support
- standalone game files encrypted/protected
- more than 5 ground textures (maybe own tex. from bitmap)
- easy import of own 3D models (option in the editor)
- better water effects (small waves)
- zombies hahahaha

A long list, but I also must say, I really like fpscr so far. The light effects are nice, the fog, the shadows, the plants.
With the things fixed from the list, fpscr could be a awesome tool.
PM
MooKai
GameGuru TGC Backer
15
Years of Service
User Offline
Joined: 22nd Jul 2009
Location: World
Posted: 23rd Jan 2015 12:37
Water falls that would be really nice
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 23rd Jan 2015 16:27 Edited at: 12th Feb 2015 21:47
Quote: "- performance (stable frame rate)"


Not really a feature. But this is something Lee always puts consideration towards with each new build.

Quote: "- easy import of own 3D models (option in the editor)"


Isn't there an option for that under File > Import Model?

Quote: "Zombies"


They are working on the zombies if you saw Lee's blog a few days ago.

Quote: "- switch to dx11"


That topic has been brought up a lot but nobody has yet to mention its actual benefits for Reloaded. Though I can see many.

Quote: "more than 5 ground textures (maybe own tex. "


I really need there to be more texture options as I would like to be able to use my own and way more than 4 on the same map.

Quote: "- in editor multi level support"


I think once we get the global scripting commands working in a way that they transfer (save) the variables and scene data from level to level, we'll be able to just use the WinZone for this.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
science boy
16
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 10th Feb 2015 11:45
Quote: "That topic has been brought up a lot but nobody has yet to mention its actual benefits for Reloaded."


it is not just the dx but the entire o.s. that was being discussed. instantly 64bit double the memory straight away. better techniques i am sure errant can give you many. instancing, better pipe lines for handling graphics like tess, pixelation etc. the latest tech ie x11 + which come with w7 onwards go hand in hand and cope better with particles etc and give a more smooth operation. this is fact. but as i say i can wait a bit as long as it will happen

an unquenchable thirst for knowledge of game creation!!!
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 12th Feb 2015 21:46
I just always read "add dx11 support". But I think that needs more convincing for Lee than just saying we need something without explaining why. I've just seen it a lot in the forums for feature requests.

( I understand why we need it ) lol
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

Login to post a reply

Server time is: 2024-12-04 08:38:53
Your offset time is: 2024-12-04 08:38:53