Quote: "with an ever changing version, specs may well vary over time and get higher. "
Isn't that kind of cruel though? I realize that this is the norm. but Is it really better to bait people in and get them to invest money on the engine and media and then crank up the specs on them rather than to give caution up front?
Quote: "Seeing a minimum spec of a 750 may cause them to think that their 480 won't support Reloaded at all. "
Quote: "I think Lee used a 9800 as his low end card."
I realize now that suggesting a 750ti sounded overly aggressive but I truly believe it's mostly just a semantic disagreement that we are having here. Most any card since the introduction of DX11 should run Reloaded OK on lowest settings, with texture size divided and at low resolution. My definition of OK here meaning being able to run the editor and test game without falling under 20FPS(testgame)/30FPS(standalone) with scenes of expectable complexity. I would't have a problem with 400 series as the lower limit. But a 9800 (slightly worse than an 8800) at the lower limit gives me pause. There's a notable tech gap there.
Quote: "They may have bought the 480 for future proofing (As far as you can anyway) and now can't afford to get anything else for many reasons."
Now, If I were a cold-hearted business man, I might say that if this person can't afford an upgrade (Irrelevant for the 480 in your example but lets replace that with something older and less capable like a 9800) then they probably won't be able to afford buying lots of media either... And that's where TGC makes their real profit. So is it a good business decision to support users who aren't going to be capable of supporting their bottom line? Is it good for the product and it's longevity to eschew 64bit or DX11+ because of these users?
Quote: "If you want to make high end games for high end gamers you are not only limiting your market, you are competing with the top games. How could anyone compete with GTA5 with something made in Reloaded for instance? That's a bit new, so lets go back, Skyrim. That's old now but still, to make Skyrim in Reloaded would likely be impossible. Those are the games you will be competing with."
Yes and No.
Yes, It's clearly doubtful that any game made with Reloaded is going to be the killer app that makes line up to upgrade their PCs just to play it. However, gamers with larger disposable incomes and better hardware are in a better position to consume Reloaded-made games because it means less to them to blow a few bucks on an indie game that looks interesting. For them, the game will run at acceptable levels or even run very well depending on how it's put together. On the other hand, an average budget PC gamer who would most benefit from low spec compatibility is probably just going to hold out until the years-old AAA game they want is on Steam sale for five bucks and overlook something made with Reloaded altogether. So, no, I don't think it limits the actual audience too much when it comes to non-free games made with Reloaded (which is the dream that accompanies most FPSC enthusiasts when they come onboard). Because of this, one could even argue that you run into
more head-to-head competition with AAA games when targeting the low end.
As far as competing with something like Skyrim I think it's not unreasonable to expect that level of complexity/fidelity in Reloaded but it is unreasonable to (at the same time) expect the same levels of performance optimization. I think we all have high expectations of the Reloaded team but I don't think they have the engineering or QA staff at their disposal to make a miracle engine which runs/looks great across such a wide swath of hardware.
I think the elephant in the room is that Reloaded is going to really need something really special up its sleeve to compete and we're not seeing it yet nor do we have a clear idea of what that will be.
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