This sort of an oddball suggestion but tonight I was thinking that it would be interesting if developers could upload complete, built, encrypted games to Steam Workshop which could then be subscribed to and launched through Reloaded.
The downside is obviously that games "published" in this manner would not be for profit (they would need to go the greenlight route for that) but most FPSC games tend to be shared freely anyways. So, this would allow Reloaded owners to share those workshop published games easily.
The monetary benefit to TGC is that it would attract non-developer types to buy Reloaded in order to play potentially hundreds of community made games. This is a similar model to Tabletop Simulator or Arma2/3 where buying the base product allows users to experience user-made content and become inspired to try making their own games (where they would make more money from asset sales).
The developer benefit is that it allows their game to get good exposure and extra traffic. If the game is a WIP, the workshop integration would allow a for an avenue of communication with their audience. If players can take screenshots of workshop games they are playing via the Steam overlay and post them to their activity feeds, it can attract new people to their game and to the base Reloaded software. It also would make a good stepping stone towards truly standalone release via greenlight or whatever method outside of steam if they prefer. Some developers may find Steam Workshop publishing preferable because the player audience would be more likely to be sympathetic to software limitations and therefore more critical of things that can actually be improved given whatever limitations of the engine.
Of course, some developers will want to release their games in the ways that have always been done and this concept of Steam Workshop publishing would in no way hinder that. The goal of Workshop published games would be to integrate anybody's Reloaded made games easily into Steam and in a meaningful way while making Reloaded more attractive to a wider audience.
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