Product Chat / how does steam integration work?

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SgtBrown5
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Posted: 16th Jan 2015 16:59
How will the steam integration work?
Will I be able to sell games through it or will I still have to go through steam green light?

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The Next
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Posted: 16th Jan 2015 17:26
You will still need to go through greenlight if you wish to be on Steam, the integration just means that all the code you need to support Steam is already coded into the game for you.

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Teabone
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Posted: 16th Jan 2015 18:57
Hopefully when the steam release does come, we'll have a dedicated part of the forum for Steam inquiries and questions?

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The Next
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Posted: 17th Jan 2015 10:54
@Teabone

The Steam release will be counted as the primary release platform, so the Product Chat will handle questions related to the Steam product.

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almightyhood
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Posted: 17th Jan 2015 12:33
not the steam forums, I would think many on steam would use those? or are those forums going unused by tgc?.

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Duncan Peck
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Posted: 17th Jan 2015 12:56
Quote: "not the steam forums, I would think many on steam would use those? or are those forums going unused by tgc?."


Just what I was about to post... won't there be 2 forums... the Steam forums and the forums we are using now?
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almightyhood
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Posted: 17th Jan 2015 13:06
hey Duncan m8,
there should be, I be abit confused if not lol. but I guess most of steam users will have to find their way here at some point for the store and purchasing points ect?!. unless there be a way to use steam cards to buy points or something like that? either way though I think steam forums would see a lot of action.. most of the time when im checking out steam releases I goto the steam forums of that game to see what posts have been made, not the softwares external websites.

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Duncan Peck
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Posted: 17th Jan 2015 13:15
The Reloaded store link is found easy in FPSC:R at the bottom left of the window so I don't think people will struggle to find their way there. Maybe they could put a link to the forums in the help menu or something?

I know what you mean almightyhood, I often check the Steam forums for games I'm about to buy to see if anyone has compatibility problems with Windows 8.1 and for a general read to see what everyone thinks of the game as well as reading the reviews, rarely check the original manufacturers forums though.
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almightyhood
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Posted: 17th Jan 2015 13:28
Quote: " Maybe they could put a link to the forums in the help menu or something?"

that's a good idea m8

Quote: "The Reloaded store link is found easy in FPSC:R at the bottom left of the window"

never used it myself lol, always just visited the store page of website for that lol. though I new it was there to be used i just don't bother.

Quote: "I know what you mean almightyhood, I often check the Steam forums for games I'm about to buy to see if anyone has compatibility problems with Windows 8.1 and for a general read to see what everyone thinks of the game as well as reading the reviews, rarely check the original manufacturers forums though. "

yep that's about the sum of it for me aswell m8, got stung once with vampire the masquerade it never worked!! since then I check out the steam forums for all softwares and issues that are known..

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The Next
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Posted: 18th Jan 2015 11:41
We will support the Steam forums of course and will answer questions there.

However these forums will no doubt attract a lot of attention as it will be the place for free media, WIP threads, running of competitions (even though they will be advertised on Steam forums).

There will not be a board here that we confine Steam users too, the hope is there will be many of them and we wish to allow them to be part of the rest of the community.

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almightyhood
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Posted: 18th Jan 2015 11:47
Quote: "There will not be a board here that we confine Steam users too, the hope is there will be many of them and we wish to allow them to be part of the rest of the community."


that's good and proper thinking

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Duncan Peck
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Posted: 19th Jan 2015 09:22
Another question about Steam, how will people be able to play their game with other FPSC:R users without having to go through green light... for test play purposes and hobbyist users? I think I remember reading somewhere this will be possible? You share you level with people and they download it temporarily for the game session? So if I want to I can browse a library of game levels either on TGC's website/Steam/ or in FPSC:R itself to find levels people have shared and just click and play? Am I right? Or am I getting the wrong idea entirely?
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Errant AI
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Posted: 19th Jan 2015 13:22 Edited at: 19th Jan 2015 13:23
This sort of an oddball suggestion but tonight I was thinking that it would be interesting if developers could upload complete, built, encrypted games to Steam Workshop which could then be subscribed to and launched through Reloaded.



The downside is obviously that games "published" in this manner would not be for profit (they would need to go the greenlight route for that) but most FPSC games tend to be shared freely anyways. So, this would allow Reloaded owners to share those workshop published games easily.



The monetary benefit to TGC is that it would attract non-developer types to buy Reloaded in order to play potentially hundreds of community made games. This is a similar model to Tabletop Simulator or Arma2/3 where buying the base product allows users to experience user-made content and become inspired to try making their own games (where they would make more money from asset sales).



The developer benefit is that it allows their game to get good exposure and extra traffic. If the game is a WIP, the workshop integration would allow a for an avenue of communication with their audience. If players can take screenshots of workshop games they are playing via the Steam overlay and post them to their activity feeds, it can attract new people to their game and to the base Reloaded software. It also would make a good stepping stone towards truly standalone release via greenlight or whatever method outside of steam if they prefer. Some developers may find Steam Workshop publishing preferable because the player audience would be more likely to be sympathetic to software limitations and therefore more critical of things that can actually be improved given whatever limitations of the engine.



Of course, some developers will want to release their games in the ways that have always been done and this concept of Steam Workshop publishing would in no way hinder that. The goal of Workshop published games would be to integrate anybody's Reloaded made games easily into Steam and in a meaningful way while making Reloaded more attractive to a wider audience.

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The Next
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Posted: 19th Jan 2015 21:03
@Errant AI

That is actually part of the plan, Steam workshop is being built in and is used at the moment to upload, encrypt and share multiplayer levels with your friends when they join your test game.

It could be expanded in many ways but for now I
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Errant AI
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Posted: 20th Jan 2015 11:12
@The Next

Cool- That's good to hear. Sounds like it's going in the right direction then. Hopefully it will be expanded over time.
There are a lot of neat opportunities with Steam. Hopefully there are some avid Steam users on the team.

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