I spent a long weekend using unity and just following a tutorial series for a top down 2d space shooter... it was well above my head most of it lol..
all in all I agree with what dvader is saying as far as unity goes, it is more complex in many ways though capable at present of doing more this might not always be so true, as reloaded as a lot of potential for greater things later on when lee and tgc have the basics down tight..
a bigger map would be nice, but I would be happier to have smaller maps options 1st, purely because as others have stated the map at current size is almost impossible to fill to a decent degree for agame, unless you plan to have lots of open desert or fields with little in the ways of buildings and ai plus details ect..
if we had smaller maps, we would be able to make better smaller maps I think, given that fps would be that little bit better allowing within the memory limit of course more entities in the maps to be used to an extent maybe?.
infinite terrain maywell be a dream unrealised given the fps limits and drop off for the average users machine, I don't know how lee plans this of course if at all?!. but how would we populate this infinite terrain, without some extremely complex random world creator coding for like landscapes cities ect ect ect. and then what aboput inside those randomly added buildings ect, to me infinite terrain if it is being thought about seriously would be a lot of work.. I would rather see a better rounded engine than just infinite terrain tbh. magic, fires and particle smoke stuff, inventory huds more key binds so much other things to have 1st for just a normal smallish game let alone big open world games. imo the more of the other things we have 1st the better b4 lee starts working on bigger maps or open world stuff though I do agree having them at some point in time would be good, we all need to remember that the engine has needs for every1s wants, and those wants of any 1 game maker is not as important right now as it is for reloaded to have functional working basics and stability. functional basics like a working lighting system for indoors and outdoors lighting for example which reloaded doesn't exactly have yet, and others besides..
now that's enough wall of text from me lol, starting to go on abit haha.
evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 amd 4100fx cpu quad core 4gb ram.