Product Chat / Official Escape 2 video teaser

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wizard of id
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Posted: 12th Jan 2015 15:01 Edited at: 12th Jan 2015 15:04
Time to post a little teaser of what has been happening over the past month or so.Also means a bunch of new content to play around with. :p







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Duncan Peck
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Posted: 12th Jan 2015 15:12
Looks promising.... I am defiantly looking forward to playing it sometime... right now I'm wondering if it would convert to a nice multiplayer / co-op level quite easily.. that would be awesome! But as it is - a single player experience.. I think it looks cool.
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KeithC
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Posted: 12th Jan 2015 16:00
Looks good so far. I see the AI still needs a bit of work though (not on you). Is the slow reloading, etc.; do to the video capture? The explosive planting works nicely, though I'm not sure what the point of it was....unless you were just showing it off?

Great level design overall.
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wizard of id
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Posted: 12th Jan 2015 16:14
Quote: "though I'm not sure what the point of it was....unless you were just showing it off?"
Little bits and bobs were removed, not to spoil the level, but there is a very good reason for that, you can't proceed with the level otherwise

AI issues has been reported, they previously worked fine they latest version broke it..

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Corno_1
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Posted: 12th Jan 2015 17:21 Edited at: 12th Jan 2015 17:22
I have a question. At the moment the escape level is included with the standart install. Does this mean we get access to these models or are the just for a standalone built in the demo?



Besides that: Looks promising

My dream is to develope games, which makes fun when I create it and fun when other people play it.
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wizard of id
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Posted: 12th Jan 2015 18:14
All content will be avaibl on release

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Lance
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Posted: 12th Jan 2015 18:22
Thanks for a much better demo , looking forward to playing it when released .

Lance
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xCept
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Posted: 12th Jan 2015 19:01 Edited at: 12th Jan 2015 19:01
Looking good! I hope that Lee resolves the quirk with baked lighting and grass not being cast into the shadows, to me that has always been jarring visually (especially when clipping as you approach). The grass remains full lit even when in the darkest of shadows, I think it behaves better with realtime.

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DVader
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Posted: 13th Jan 2015 17:22
Texture baking all the grass may be a bit much, lol. I know what you mean though.

The level looks nice here. Although the video was not the greatest quality, that may be youtubes fault of course, sometimes the best quality takes a while to finalize. Considering Morning Mountain Strolls speed on my system (slow to the point of being unplayable), I wonder how this will run on average systems. Time will tell, and obviously Reloaded has progressed since then so speed may not be such an issue. Certainly a better looking demo than the original so far.



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tomjscott
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Posted: 15th Jan 2015 00:21
Looks cool, but why are there concrete sewer pipes and concrete walls just placed all over the place with no apparent purpose?

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wizard of id
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Posted: 15th Jan 2015 05:40
You would have to play the level to find out why it's designed the way it is Explaining why it's there defeats the purpose of posting a "teaser" , don't you think ?

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tomjscott
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Posted: 15th Jan 2015 18:02
Clever answer.

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wizard of id
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Posted: 15th Jan 2015 18:06
Lol I know, had to step back there for a second...and say it's a trap !!!!

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tomjscott
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Posted: 15th Jan 2015 18:10
Yeah, I think you get the idea.

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Gtox
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Posted: 15th Jan 2015 20:46
@tomjscott - you should come to Africa - you'll see plenty of concrete sewer pipes just lying around
TattieBoJangle
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Posted: 15th Jan 2015 20:56
Quote: "Lol I know, had to step back there for a second...and say it's a trap !!!!"


^^^ lol ^^^

Great looking level wizard





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nuncio
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Posted: 23rd Feb 2015 11:09
is this "the big escape", the demo level that was featured in version 1.01?
i played it and it was an awesome level! i was really impressed, it was big fun to play! great!
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wizard of id
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Posted: 23rd Feb 2015 11:18
Hi yes was the same level.The level went through several name changes Thanks for the feedback I hope to make a even better level in future, for your enjoyment.
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nuncio
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Posted: 23rd Feb 2015 12:56
i'm looking forward to new levels like this. i liked the sounds and blowing things up. someday i will know how you did this so i can put such things into my game like blowing up machines and / or gates and stuff. right now i'm trying to learn how to use a key to open a locked door but i'm confident to find this in the tutorials.
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synchromesh
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Posted: 23rd Feb 2015 13:57 Edited at: 23rd Feb 2015 13:57
Quote: "can put such things into my game like blowing up machines and / or gates and stuff"


You can already easily do this...... It does not explode into a thousand pieces but you can make a good effect...
I made this video a while back and made the sign blow up

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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JackalHead
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Posted: 24th Feb 2015 05:42
Not bad, looking better, but particles like explosions just dont look real at this point. Im hoping for realistic rain etc in the future.
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