Product Chat / A question about multiplayer and weapon spawning?

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Duncan Peck
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Joined: 25th Apr 2014
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Posted: 11th Jan 2015 19:31
So I have a question about multiplayer and weapon spawning...

How will it work? Here are my ideas... I'm assuming when enemies die you get to take their weapons...

A) Players choose a class/or their weapons before spawning similar to the likes of Call of Duty type games?
B) Weapons and ammo spawn in the map at pickup points... like lets say in Quake 3 Arena?
C) An option of either A/B... maybe use both methods?

I'd like to hear peoples ideas on this.. and particularly what TGC have in mind?
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almightyhood
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Joined: 9th Oct 2013
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Posted: 11th Jan 2015 19:41
well we cant respawn after delay the weapons still can we!. so im not sure about the weapon spawns myself it might work by steam release not sure..

I would like to see that fixed though, as respawning weapons is important for multiplayer pvp.. same goes for health pack ect

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 amd 4100fx cpu quad core 4gb ram.
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The Next
TGC Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 11th Jan 2015 19:53
The way it works at the moment in the Multiplayer is that you place weapons on the map and when the round begins you go and collect what you want to use. This may change by the time it is released, but remember this will be the very first version of Multiplayer and there won't be any fancy spawn screens to select loadouts.

But in future I am sure that will be added, big plans for multiplayer.

Windows 7 Pro, Intel i7 3.8 GHz (Passmark: 9021), 16GB DDR3, NVIDIA GTX 780 4GB Superclocked (Passmark: 8056)
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Duncan Peck
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Joined: 25th Apr 2014
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Posted: 11th Jan 2015 20:05
@ The Next - Thanks for your quick response. Sounds awesome! I can't believe Steam release is scheduled for 2 months time - it's very exciting - so close
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