I've been using this software since day one. I have a relatively old Q6600 now with an old 300gig 7200 hdd. Loading is awful speed wise. I have learned to live with it over all this time, but yes it needs improving somehow. For one loading as much at the very start as possible would help break the main loading screen up a bit. Still, easy to say, harder to achieve in a game making tool. Some way to add a few screen shots for it to slideshow through or randomly pick images as it loads would help make the wait less chore like. That works for other big open world games like Skyrim, Fallout and many more, although they do still load faster...
AI obstacle generation also takes quite awhile once your level gets relatively busy. Could this not be calculated once in test game mode and, if nothing has changed, just load in second time round etc? Nothing complex, just a flag that can be changed/reset if you change anything on the editor screen, if it is still set load the AI data, if it has reset then recalculate it. That sort of thing.
Just a few ideas on how things could possibly be sped up. As I say I am fairly used to it now, the in-game speed is more of a concern for me, as I am always running out of horsepower. Still, when scripting, a 4 or 5 min load time really messes up your work-flow...
Oh and all you peeps with SSD drives. I think you have forgotten how fast they are compared to the older 7200 drives
Some of course, have 5200 rpm drives, even worse... I might have an old Raptor 10,000 rpm drive kicking about, but it is so small as not worth using. Perhaps I should see if it is still okay and use it just for Reloaded, no, GameGuru, lol. Probably still way slower than a modern SSD though. That is on my list, but unfortunately other things come first, so unless I get an unexpected windfall I can't see me having one for some time
Any improvements for us with more shonky kit would be appreciated!
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.