3rd Party Models/Media Chat / Multi Texture File Models

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cycleops
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Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 9th Jan 2015 03:46
Is there a way to get Models with multiple texture files to work in FPSCR?

Thanks for any help

Cycleops
Wolf
Forum Support
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 10th Jan 2015 17:34
Yes!

Just make sure not to include a texture path in the fpe and to probably reference the textures in the modelfile itself.
You then also have to copy the textures in the folder where the entitie is. Make sure not to include any folder-paths only the name of the texture referenced in the .x file.

Please note that baking and shadermapping is still having some hickups in the current beta if you use models with multiple textures.
Simple models with few textures can also be reconverted like this.



-Wolf

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cycleops
GameGuru TGC Backer
10
Years of Service
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Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 11th Jan 2015 08:16
Thanks Wolf

Cycleops

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