Personally I think this latest release is great indicator of things to come. The main engine is coming along nicely. The baking was added because real time is not an option for those with lower spec machines and as they have been trying to get lower specs running better , this is the best option available. I also think the main engine is near completion, and one of the reasons why it took so long to release the last update was because it was being completely overhauled. i think baking is a great addition, despite the bugs at present. Once it is 100% it will be a great feature.
Now, onto Open World. Yes, there is no saving of any stats between levels as such, at least built in. Lee has mentioned in a blog he intends to add some of that sort of thing into it, but it is a lot bigger job than you may imagine, and as there is still more to add as the engine progresses, probably a good idea to leave it for now. You could of course code this manually. I can't see any reason why you can't save stats from one level to another, especially if they are your stats, from your scripts. In fact, you can't really expect Reloaded to do a lot of this for you automatically. If you have custom scripts you will need to handle that yourself. The only things Reloaded will carry over are the basics.
As for releasing on Steam, well I agree and disagree. At the moment, no it would not be a good idea. In 2 months it may be a different story, it may not, TGC will have to judge that when the time comes. However, it is not anything like as bad as you portray here, and of course TGC need to have a plan in place and deadlines to try to meet, otherwise it could take till next year
People, even Steam users, do accept that if a product is released as a beta or alpha that there will be bugs. Prison Architect has many bugs still and has been on Steam for some considerable time. It also does very well for itself and has a big fan base. So well in fact, when it is finished I can't really see it selling that many. I am not keen on this new trend myself, funding your game as it goes seems highly odd to me. Still, TGC would be silly not to take advantage of the current trends with a product like Reloaded. It is far more suited to the system than a game is, being a tool rather than a game you will eventually tire of.
Lastly, did you not mention in another post you had a game in Reloaded you were applying to get Green Lighted? If so, considering you feel the engine is not ready for sale, it is a bit much releasing a game made in said engine. I wouldn't dream of starting a game for actual release yet in Reloaded, because it is not quite ready. All sorts of things can change down the line to break your game. You really need to wait until Reloaded has a stable version that has the features you need to complete your idea. Then, you don't have to worry about a new version breaking it, as you do not need to upgrade it for your game anyway.
Just my thoughts. I haven't seen your game, so can't comment on how good it is. I know however that for ideas I have, Reloaded has not got the commands to cope with it. So I wait, and experiment with it to get myself ready for when the commands are in place.
I think 1.9 is a great release. I was hoping for more new lua commands, but for now we will have to wait a bit longer. I think TGC will be busy fixing as many bugs as possible before the Steam Launch, rather than adding a lot more features in. I think a few vital Lua commands could be added though
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.