Yes, would be nice. But a better habit might be to just duplicate the file and rename it and make your changes,
or you might have made different picks in another intended level, and without separate scripts, how would the editor know which to choose. or save that info for the map file it is being used for.
Going to have to have it write files, and rewrite FPE files, Read and understand their contents. Save them out. Seems like a nightmare.
Seems like more work to try and build that in, then just duplicating the script, renaming it, and making your changes in notepad, saving it and assigning it to the object needing that modification. Guess I have been editing scripts by hand to long.
plus those line over the top of everything, connecting this to that. Seems to boggle the mind more, then be helpful to me.
If it can be a separate window, that can be worked on and you can switch to when needed, that I could handle. Keep the design mode and script mode separate. toggle able states, where you can change on the fly make script changes to ranges or other functions and see the results in the editors test game mode when switching back.
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