Product Chat / What is the size of 1 unit in FPSCR? I mean 1 in the grid when you click "B" in the editor.

Author
Message
Dany
14
Years of Service
User Offline
Joined: 14th Nov 2010
Location:
Posted: 6th Jan 2015 12:53
What is the size of 1 unit in FPSCR? I mean 1 in the grid when you click "B" in the editor.
Duncan Peck
10
Years of Service
User Offline
Joined: 25th Apr 2014
Location:
Posted: 6th Jan 2015 13:02 Edited at: 6th Jan 2015 13:22
I would like to know this also... there are 3 options for snap to grid... big grid, small grid and no grid... I'd like to know particularly the size of one square of the big grid in terms of comparison to Blender units?



Edit: From a search of the forums I found the scale is in inches. There's the answer.
PM
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 6th Jan 2015 13:43
When you press B twice after first entering entity mode, it snaps in 100 units. 1 Press I believe is 10, and with no press, or "free" mode, it's just 1, I think. And yes, I think it is inches, as I recall 100 units being explained as approximately 8 feet (96 inches, close enough).

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
Duncan Peck
10
Years of Service
User Offline
Joined: 25th Apr 2014
Location:
Posted: 6th Jan 2015 14:22
Thanks for the info Jerry. Maybe the sizes have changed to metric... I tried resizing the default cube in blender to 100*100 and that seems to be about the right size for each square in the large grid.. When I tried a cube that was 96*96 it was a bit small and there were gaps between them.

Here is a picture of the 3 - 100*100 cubes I made next to each other in the large snap to grid... the texture is seamless. Oddly the 100*100 stock slabclean blocks found in fixtures leave a small gap between them on large snap to grid. I'm confused.

Attachments

Login to view attachments
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 6th Jan 2015 14:40
1 grid unit was 8'4 inches or 100 cm

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 6th Jan 2015 14:56
It is 100 units in Blender by default.



SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 6th Jan 2015 21:04
Quote: "Oddly the 100*100 stock slabclean blocks found in fixtures leave a small gap between them on large snap to grid. I'm confused."

I had experimented this today. It sound like it is leaving some space for you place column, between them. Not sure.

3com
PM
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 7th Jan 2015 00:38
LOL, sorry, I didn't state that clearly, so I think you misunderstood me. (I was heading out the door to leave for work and didn't really proofread what I wrote! I am home now.) I didn't mean to say that 100 units WAS 96 inches, I meant that 8ft was 96 inches! LOL. 100 units IS 100 inches. For scaling purposes, approximately 8 ft is close enough for government work, or, like Mike said, 8'4". As for the slab you were referring to, it's actual dimensions are 94.488 X 94.495 X 18.898, so they aren't going to snap together at all without a little resizing. No metric system going on here!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM

Login to post a reply

Server time is: 2024-11-22 23:37:30
Your offset time is: 2024-11-22 23:37:30