Product Chat / Will we get the widget in 3D mode ?

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synchromesh
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Posted: 6th Jan 2015 02:30
Just answered a question on how to get in 3D mode and thought......Once your in it would be so much easier to move stuff about
with the widget in a 3D view as well rather than use keys......Is this planned ?
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Jerry Tremble
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Posted: 6th Jan 2015 02:58 Edited at: 6th Jan 2015 04:42
I still like my idea of a child window, with the actual, changeable position values. But anything that allows better accuracy is welcome! Again, thanks!







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TattieBoJangle
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Posted: 6th Jan 2015 03:46
Quote: "Just answered a question on how to get in 3D mode and thought......Once your in it would be so much easier to move stuff about
with the widget in a 3D view as well rather than use keys......Is this planned ?"


It should be easy enough for lee as it should just be the case if adding another camera with a controller with no collide.

But yea i need the 3d view while in the editor mode as it is just so hard to line things up ect and in 3d view in the editor you wont need to test your game as much. I know it is coming but does anyone have any ideas when





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The Next
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Posted: 6th Jan 2015 20:46
It is planned yes, just wasn't time to add it in V1.009 not sure if it will be in the next version yet though. If enough people request it I am sure it will get put in there sooner rather than later.

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3com
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Posted: 6th Jan 2015 20:54
It is pretty important to place/fine tune entities.

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synchromesh
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Posted: 10th Jan 2015 04:27
Agreed...It may also free up a few key bindings
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RickV
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Posted: 11th Jan 2015 14:04
Hi,

It is planned and will not be forgotten! It's unlikely to be done before the Steam Early Access release but will be one of the first items we'll look to add soon after.

Rick

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tomjscott
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Posted: 12th Jan 2015 17:04
Please make the editor itself a 3D view as a priority over this. Fly mode editing is useless in my experience. To have to wait for the game to launch and then go into 3D mode JUST so I can move an object better is not exactly a good way to do this. Yes, put it there for those who use that mode, but having 3D editor mode is far more useful.

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World Class Multimedia
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Posted: 13th Jan 2015 18:01
I know people are likely getting tired of me mentioning it, but FPSCR level creation is frustrating without proper orthographic display options.

I cannot understand why Rick, Lee and company doesn't make a few cameras labelled FRONT, BACK, LEFT, RIGHT, BOTTOM and PERSPECTIVE and then let us choose from a drop down each of these cameras for placement purposes.

I created this in Dark Basic Pro years ago with zero problems - totally easy to do. I made my own level editor way back then and used multiple stationary cameras to view each angle of the level - worked great! Too bad I abandoned it so long ago and then lost the darn code.

Why oh why do we have to suffer through top-down only????? Every 3D animation software has this, as does Unity 3D and almost all other 3D game making software. Why? Because it is absolutely CRITICAL to be able to see from multiple angles for proper placement of assets.

I also feel SNAP TO OBJECT is also important, not just a couple of snap to grid options - and as for snap to grid, we need a definable grid, not just some presets modes.

I cannot see these as difficult changes, so why they have never been implemented is beyond me.

FPSCR is world-shattering other than the above proposed solutions.

Mike

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The Next
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Posted: 13th Jan 2015 19:37
@World Class Multimedia

It is planned, hopefully with the ability to free roam the view as you feel fit. However the aim at the moment is to make the current software stable and fix as many bugs as possible, which is what is happening with the alpha te
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