Work In Progress / Antimony

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nuncio
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Location: Schleswig Holstein, Germany
Posted: 24th Apr 2015 08:42
you have beautiful lightsetting and colors and i really like the backstory of this game. looks very interesting. i think it's a good idea and something different from all the usual games to use a middle east setting, room for a lot of unique ideas. i like games with alternative weapons like sabres, muskets or any kind of flintlock weapon. i also wanted to make an open world game but i think i don't have enough knowledge to realize that. i'm interested how your open world looks and works in the final game. good luck, i'll follow
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
Ertlov
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Location: Australia
Posted: 27th Apr 2015 20:23
And here we have the Ottoman flintlock shorty, a hybrid between flintlock pistol and flintlock rifle that reflects a gameplay value and behaviour comparable to shotguns in modern games. As you See in the Screenshots attached here, the loading is a quite exhausting procedure and not the best idea when being attacked by many foes at once, but it delivers a good punch on short distances.

AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate

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nuncio
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Posted: 7th May 2015 12:37
that's looking nice! and yes, i'm always angry when a gun in a game takes so long to be reloaded but in this case it needs to be an awful thing to reload as it was in real life
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
Ertlov
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Posted: 7th May 2015 12:45
yeah, we will cut on the realism, because 5 - 10 seconds of reloading time is not acceptable for must of us, but it will be still a pain in the A to reload it during a heavy firefight.

On another note, D13 gave one of the stock buildings we used for the middle and outer ring of the capitol a nice addition of details:



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chizilu
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Posted: 7th May 2015 18:58
It looks like it's improving visually, that is nice to see.
science boy
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Location: Up the creek
Posted: 8th May 2015 19:20
your game world is so colourful it pleases the eye and catches your attention. very good and love the style
an unquenchable thirst for knowledge of game creation!!!
Ertlov
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Posted: 9th May 2015 10:29
Thank you very much!

We are tweaking around with shader, color correction, bloom, fog and specs all the time - and still we are not 100% satisified. This is from the last nights sessions:







You can scroll through the Images on IndieDB to get a better impression of how its a constant change.
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darimc
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Location: Nova Scotia, Canada
Posted: 10th May 2015 20:44
I truly believe that this game will set the bar for all future GG projects. Amazing as always, and keep up the good work!
Signatures are overrated.
Disturbing 13
3D Media Maker
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Location: Murder Capital of the World
Posted: 11th May 2015 08:20
Quote: "I truly believe that this game will set the bar for all future GG projects."

Indeed , right out the box!


Ertlov
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Posted: 12th May 2015 22:10
THX a lot

Right now we are fighting on several fronts:

- The latest Steam build of GG brought bakc the inverted shadows bug
- The dialogue system is created in LUA
- We are touching the post processing pipeline both for improved performance and better visuals
- We are working on a state-based day / night cycle



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Ertlov
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Posted: 20th May 2015 21:41 Edited at: 20th May 2015 21:42
After several days of tweaking around, testing, rewriting shaders inherited from the glorious days when Bond1 and UziIdiot gifted us with groundbreaking PostProcessing, we have something to show for.

Adaptive HDR / Lawrence of Arabia Postprocessing
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Ertlov
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Posted: 31st May 2015 07:47
Good morning from Austria!

As some of you, especially those who have already contributed to the game, may know, we are developing a smaller Unreal 4 Prototype next to the "Entire world" prototype made in GG. In the last week we started our hybrid asset pipeline allowing us to swap Assets from one prototype to another. Right now we are populating the GameGuru world with rocks, cliffs and mountains modelled for and polished in UE4 , with the goal to get those assets in without visible quality loss. Here some first impressions:



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J0linar
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Posted: 31st May 2015 11:01
Gotta say i love what you guys did there, feels so smooth
keep it up!
http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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science boy
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Posted: 31st May 2015 14:26
that is freckigly stunning awesome is not a word to use how about supercalafragalisticexpialidocious


an unquenchable thirst for knowledge of game creation!!!
0Alemar0
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Posted: 31st May 2015 15:03
Amazing art!
www.alemargames.com
Ertlov
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Posted: 31st May 2015 16:42
Wow, this is a quite positive response indeed

But these are only the first babysteps to synch the visual quality of both the GG and the Unreal track
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Ertlov
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Posted: 1st Jun 2015 08:42
Babystep 2 polishing with variations and more interlinking terrain elements:

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nuncio
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Posted: 1st Jun 2015 08:51 Edited at: 1st Jun 2015 08:52
this is impressive quality! looks great!

what did you do to make this look so "sunny"?
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
Ertlov
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Posted: 1st Jun 2015 08:55
lower ambience than surface light, combined with a quite bright fog with high intensity capped far at ~ 30 distance and set near at 5-6, and a custom post processing pipelien with adaptive Bloom / HDR, an abomiantion created out of old FPSC PostProcess shaders.
AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate
Ertlov
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Posted: 3rd Jun 2015 01:19 Edited at: 3rd Jun 2015 01:19
AMD FX 8Core @ 4GHZ - 16 GB DDR4 - 2xRadeon7950 - Windows 7 Ultimate
Ertlov
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Posted: 3rd Jun 2015 14:06 Edited at: 3rd Jun 2015 14:07
Ladies and Gentlemen, our Kickstarter has launched!



SUPPORT US NOW!
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dimoxinil
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Posted: 12th Jun 2015 19:24
I wish you the best of luck in your efforts. The Kickstarter presentation is impeccable (friendly, practical). Yiur are one of the few fpsc developers that managed to finish the your game. (I was not able to do so ) For that reason alone, you have all my respect.

I wish the much luck and success.

My little APOCALYPSE world My little APOCALYPSE world

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