I've put my underwater items on hold for a bit while I get more familiar with Blender and have started on some sci-fi corridors. The problem I have is this:
I've done a shedload of loop cuts to position the light here:
And the inside of the corridor here:
But this has upped my poly count considerably. Is it possible to merge faces together after doing loop cuts..? Like the faces I've highlighted here for example:
Merging just those faces together would save eight polys alone. I like loop cuts because they separate faces into exact halves, thirds etc. Or would I be better off adding cube meshes and slapping them onto the model instead..? That didn't sound very dignified lol
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."
Thomas Covenant, Unbeliever