Product Chat / Missing characters and entities - V1.009 - Help

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Isagabe
10
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Joined: 12th Sep 2014
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Posted: 29th Dec 2014 10:47
Hope you all had a great Xmas, good holidays and wishing everyone a prosperous 2015

Thank you for the hard work in releasing the latest version..

I hope someone can help me. Please. I have searched the forum but found no answer.

I lose entities and even characters after saving in the map editor. Also anything that I have scaled returns to its original size. The only way I can get them to stay is if I save immediately after placing each entity or a character. And even then there is no guarantee that it will stay. This is costing a lot of time not to mention very frustrating.
I have tried saving the map - different names. I have started maps from scratch and this continues to happen.

Has Reloaded run out of memory at this point? My map is not that big . A few buildings, 5 to be exact, surrounded by walls, a few trees, and little else.

Can someone tell me what to do? Thank you.

my system
Core i7-4500U @1.8GHz
16.00GB RAM (15.90 GB usable)
GeForce GT750M
Driver 347.09 (tried different drivers but result is same)

Happy Holidays
Corno_1
GameGuru Tool Maker
14
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Joined: 3rd Nov 2010
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Posted: 29th Dec 2014 12:43
Same problem here. But it is alpha stage so we must live with some bugs until they are fixed.

My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 29th Dec 2014 13:36
There is a thread called "V1.009 is RELEASED" near the top of Product Chat. At the time of this writing there are just under 300 posts in that thread(long, but a lot of info in there). However, that thread is where most bug reports on v1.009 are being posted due to the request by RickV in the first post, and many are being resolved. The "disappearing entities" is commented on quite a few times in that thread. It has not been resolved, and probably won't be until sometime after TGC gets back to working on Reloaded, which will be some time after the 1st. As for memory, 4GB is now the limit apparently, so that is not the cause.

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Isagabe
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Joined: 12th Sep 2014
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Posted: 29th Dec 2014 15:28
Great. Thank you very much. Prosperous 2015.
synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 31st Dec 2014 21:57 Edited at: 31st Dec 2014 21:58
Here is is a way around it for you .... Not a fix but does the job so you can continue mapping



sometimes just press F1 for a quick lighting and it all comes back....

Failing that ...Delete the " Visual.ini " file Reload the map and its all default and good again



If it returns on a save ( which it usually does ) you can repeat the process....Annoying but it least you can keep building your map without losing it..



Hope that helps ....Same thing for you Science Boy
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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 31st Dec 2014 23:20
Nice, syncromesh, that is the biggest help right now! Thanks!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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