Manipulating simple meshes for a quick layout is such a dream in FPSCR - and for this, I applaud the development team. I'm sure most game developers who are trying to outline their concepts will find this rapidly evolving engine very exciting, especially in the leaps and bounds the rendering has improved.
But with complex meshes, this program is causing me some very serious issues. I'm guessing (and very hoping) it is the result of my ignorance, so I humbly request both advice and direction.
My primary goal with this program is to be able to render forms of animation with original animated objects for the use of video projects. While I'm sure my meshes will make some outstanding entities for many games - and I do very wish to both sell at an extremely low price (as well as simply offer them freely) - my main intention is to simply create scenes that can be manipulated and rendered quickly for my animated videos. OK - to the point -
Could somebody please explain to me how to manipulate my objects in a more precision manner? It seems like the greatest measure of manipulation is in the editor, before actually entering the game itself and using F9. In the initial phase of object placement, rotation is excellent. Moving objects, however - especially if they need to be stacked and couple together - does not seem to uphold as well. The first part of the editor does not allow (I hope this is where my ignorance is coming in) any sort of precise indication to visually align the objects - oh yes, I can get them close - but these models really require the mesh placement to be edge to edge right on the money. When entering the game itself and pressing F9, oh my oh my - total nightmare scenario. The models that I have already placed in the initial phase do not seem to have any ability to be manipulated - even deleted from what I can tell - and the entity tool, while spitting out the models I might want freely - does nothing, from what I can tell, to manipulate the placements of the objects (needing adjustment) which are already there. Let me explain a little bit bit more to be clear.
I have for example, 1 model that is a large structure - not altogether overly complex, but something like this - One large base which sets easily, a second base with 4 stair wells that need to precisely align in 4 corners of the base structure and finally, a third structure which requires a second copy to be rotated 180 degrees opposite it's twin and which has a small measure of gear animations (which render beautifully, I might add). So basically, I need to align 4 meshes of magnificent size. Am I expecting too much? It seems to me that 4 meshes aligned precisely - whether because of size or slight complexity - should be a breeze in a program like this.
For the record - yes, my axis are proper. I'm just hoping that there is a technique that I'm not seeing and that someone could lead me into some sort of learning process to align my meshes with precision - if there is any sort of grid matrix with X Y Z numerical adjustments, this would be ideal. Please, if you're going to tell me about a video tutorial, please give me a link - because, having been given that sort of advice before, I found myself sifting through hours of videos (because of other problems) that too often never lived up to their titles. I really would appreciate whatever solution might be provided right here. My thanks in advance!
All you need is love....so let me have your burger.