This is just a quick setup of a platformer concept in FPSC:R. Think of it as a Mario on steroids
I'm a terrible level designer (I only want to write scripts
), so I thought why wouldn't I hide water and terrain and build a kind of 3D maze? No level (terrain) design hassle
I also increased jump speed so you can jump on these big blocks (but not on two stacked blocks).
If you fall off the blocks you are dead. I'm also considering kicking out enemies and make it a PvE game only (ok AI can be considered environment too but you get the point), but if I do that I'll have to make a lot more environment traps, and I'm not sure I can do something special with LUA just yet.
Tried to make floating blocks but I can't jump onto them if I turn physics off (to make them float)