Product Chat / Model Import....

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unfamillia
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 22nd Dec 2014 21:29
I for one would just like to say, Thank you.

That model importer looks great. I get that it is probably still work in progress, but, it works really well and there are lots of options! Great work!

So simple to use and you can actually scale models using the stock soldier mesh!

Thanks.

Jay.





synchromesh
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Posted: 22nd Dec 2014 23:43
I just played with that.......Have to admit I thought it was finished its that good
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Jerry Tremble
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Location: Sonoran Desert
Posted: 22nd Dec 2014 23:55
Have they made any changes to it?

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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synchromesh
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Posted: 23rd Dec 2014 13:43
Quote: "Have they made any changes to it?"


Well it works now for me.......Didn't before ?
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Jerry Tremble
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Posted: 24th Dec 2014 00:20 Edited at: 24th Dec 2014 01:34
That's quite a change then! (It's worked fine for me before)





EDIT: I just discovered it can import characters now after reading another thread. That's a nice addition and one I wasn't expecting this time 'round! Nice! Also has a bit nicer look to it, from what I remember anyway.

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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0Alemar0
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Joined: 25th Jan 2007
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Posted: 25th Dec 2014 23:26
yes works nice.but, is a bit difcult to set up collision to objects a bit more complex... I can´t even rotate the scene , just the object... anyway , how can I set up a sphere collision? or I can´t? If I remember I can have sphere collision in the old FPSC.

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granada
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 26th Dec 2014 15:43
Hi guys,will the model importer import lightmaps.

Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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Jerry Tremble
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 27th Dec 2014 16:10 Edited at: 27th Dec 2014 16:46
Wish they would add a real default.lua to the script options/scriptbank. Setting the lua script for a barrel to fish.lua or door.lua or winzone.lua or whatever and then having to go into the fpe to change it to default seems it should be an unnecessary step, since shouldn't I then have to delete the .bin and .dbo again?



EDIT: Guess I don't have to delete them. At least for now.

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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