Hi,
Yes after months of hard work we're now able to bring you V1.009 Beta of Reloaded. Lots of new improvements that you can read about in the
Change Log.
Just go to your
TGC Order History and grab the download. There might be a lot of people trying to access it so please be patient.
Feedback any issues you have into this thread. We do know of some issues that we'll start working on after the Christmas break but it's also good to know what you find out in the field.
Rick
V1.009 Known Issues
* If tree and foliage entities are missing leaves, the FPE needs to include "cullmode=1"
* For entities that scale after baking, add resetlimbmatrix=1 to the FPE, delete the BIN and DBO file and try the entity again
* If you create a level, then continue to delete the first entities added, eventually the start marker is replaced with an alternate mesh
* Editing trigger zones and check points has to be started by entering trigger zone mode first (and so you might need to delete the trigger zone it creates)
* Light mapping custom media might create visual issues, this could be due to how the custom media is setup
Development Director
TGC Team