@ Unfamilia
Quote: "• How you managed to walk through the teleporter without it being active and then activating it."
Using AuShadow's useful script, thanks again AuShadow's.
-- Script by AuShadow
-- Player teleports to sewer
function tele_init(e)
local pressed = 0
end
function tele_main(e)
PlayerDX = g_Entity[e]['x'] - g_PlayerPosX;
PlayerDY = g_Entity[e]['y'] - g_PlayerPosY;
PlayerDZ = g_Entity[e]['z'] - g_PlayerPosZ;
PlayerDist = math.sqrt(math.abs(PlayerDX*PlayerDX)+math.abs(PlayerDY*PlayerDY)+math.abs(PlayerDZ*PlayerDZ));
if PlayerDist < 120 and pressed == 0 then
Prompt ("Press E to enter sewer");
if g_KeyPressE == 1 then
pressed = 1;
TransportToIfUsed(e);
--HideTerrain();
--SetAmbienceIntensity(30)
end
end
if g_KeyPressE == 0 then
pressed = 0;
end
end
Quote: "• How you managed to use the same teleporter to go back to where you came from."
Not using the same teleport, but using 2, one for in and one for out, as you can see in the vid belllow.
Quote: "I haven't tried to go back through the same teleporter, but, I can imagine, if I tried to set it up, I would be stuck in a loop. So, as soon as I arrive at one teleporter, it will instantly send me back to the one I came from, which in turn would send me back again."
And you'll be looping over and over,
better no, we need good mods like all you here.
Seriously, I never had trid something like this, but who knows.
Quote: "It looks really good with what you have so far. My only crit would be to make the light bridge wider. It looks a bit teeny in comparison to the enormous portal. "
That's a warehouse that I use test teleport only, but it have nothing to do, since teleport s no intended to be use with.
The big door, have a roller door.
thanks for watching video. I ve done with Reloaded and it goes so slowly for me, specially ingame, but GG does not.
3com
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