Scripts / TransportToIfUsed(e) does not work for me

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 13th Dec 2014 21:46
As title state.
I've done my own teletransporter, and of course I like go form teletransporter_in to teletransporter_out
What I've done so far...
I've placed a trigger zone on top in the teletransporter_in, as smallG said.
My teletransporters are not intended to rotate, just player go inside of teletransporter_in and should appear into teletransporter_out.

Trigger zone settings:
Main: transportinzone.lua
IfUsed: teletransporter_out
Range: 100 ( I plane decrease this value)

But when I go inside in teletransporter_in nothing occur.
Thanks in advance for feedbacks.

3com
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AuShadow
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Location: Australia
Posted: 17th Dec 2014 04:44 Edited at: 17th Dec 2014 04:49
I can have a look of you post your teletransporter script as I have this working, I don't use zones but I just use the entities themselves but the script should be very similar.



If you see my second post on this page it shows a working teleport script without using zones





http://fpscrforum.thegamecreators.com/?m=forum_view&t=209702&b=6

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz
3com
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Location: Catalonia
Posted: 17th Dec 2014 15:06
I'll try it tonight, thanks a lot AuShadow

3com
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3com
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Location: Catalonia
Posted: 19th Dec 2014 22:36 Edited at: 19th Dec 2014 22:42
Do not get it to work.



teletransporter_in (meanhole1, 4'u)





decal_in (tele1)





teletransporter_out (meanhole2)





decal_out (tele2)





In reloaded...







Am I overlooking something?

What am I doing wrong?

Maybe it's the model?



Edit: Sorry I miss mention something important: the footprints are the decals.



Thanks in avance 4 feedbacks



3com
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smallg
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Posted: 20th Dec 2014 13:44
i set up a system like yours to test and it works fine using aushadows code so just try adjust his to fit your needs

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
3com
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Location: Catalonia
Posted: 20th Dec 2014 19:01
Thanks a lot smallg.
I installed the latest version and everything works, but please do not ask me why, because I have no idea.

3com
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3com
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Location: Catalonia
Posted: 10th Mar 2015 15:36
@ Unfamilia

Quote: "• How you managed to walk through the teleporter without it being active and then activating it."


Using AuShadow's useful script, thanks again AuShadow's.



Quote: "• How you managed to use the same teleporter to go back to where you came from."


Not using the same teleport, but using 2, one for in and one for out, as you can see in the vid belllow.

Quote: "I haven't tried to go back through the same teleporter, but, I can imagine, if I tried to set it up, I would be stuck in a loop. So, as soon as I arrive at one teleporter, it will instantly send me back to the one I came from, which in turn would send me back again."

And you'll be looping over and over, better no, we need good mods like all you here.

Seriously, I never had trid something like this, but who knows.

Quote: "It looks really good with what you have so far. My only crit would be to make the light bridge wider. It looks a bit teeny in comparison to the enormous portal. "


That's a warehouse that I use test teleport only, but it have nothing to do, since teleport s no intended to be use with.
The big door, have a roller door.

thanks for watching video. I ve done with Reloaded and it goes so slowly for me, specially ingame, but GG does not.



3com



Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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AuShadow
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Posted: 12th Mar 2015 10:18 Edited at: 12th Mar 2015 12:16
Glad you got it working , and yes unfamilla I did once do it and got caught in an Infinite teleport loop, somehow but...... Somehow I got out so I could share the secret of how to avoid that terrible loop
PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

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