Product Chat / Zombies?

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SS slothman
10
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Joined: 5th Nov 2014
Location: UK
Posted: 12th Dec 2014 12:26
when are they going to realease them?
also when v1.009 coming?
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MadLad Designs
GameGuru Master
18
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Joined: 4th Nov 2006
Location: Look outside......
Posted: 12th Dec 2014 13:02 Edited at: 12th Dec 2014 13:06
Predicting when a piece of software will be released is a very hit and miss affair. You may think the software you've creating is done, give it to some testers, only for those tester to point out lots of bugs & errors that you didn't think where there.



I think this is what happened with V1.009, it was released to the alpha testers and they must have found lots of things that didn't work correctly. So rather than giving us a bugged version and us complaining a lot when things don't work right (), Lee is trying to squash as many bugs as possible to give us an awesome next update.



Also remember this is a major update with plenty of new things, not just a few tweaks here and there so there's lots to get right.



That's what I think anyway.



And I'm sure the zombie pack will come out when it's been made more awesome.

Check out my YouTube Gaming Channel: /user/MadLadDesigns



W7 Home 64-bit, Intel i5-3330 quad-core 3.20GHz, nVidia GTX660 2Gb, 8Gb ram
mfgcasa
10
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Joined: 16th Dec 2013
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Posted: 12th Dec 2014 15:28
@SS slothman
Really from what lee has said is that its close to release, all the intended features are in it(better shaders, I think better water, improved terrain, map size changes, better fog, and around 10 - 20 fps gain, on top of new models and a bui
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Scene Commander
Support Manager
16
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Joined: 3rd May 2008
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Posted: 12th Dec 2014 16:06
Sorry, no building editor (It will be back), no map size changes and multi-player can't be added until we release on Steam as it needs Steam to run.

Lots and lots of other good things though.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
SS slothman
10
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Joined: 5th Nov 2014
Location: UK
Posted: 12th Dec 2014 16:24
ok thanks,also when is it gunna be realeased on steam?
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Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 17th Dec 2014 08:59
Hi,

Sorry for the late reply.

We've no set date for the Steam release as V1 needs to be completed first.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 17th Dec 2014 10:34
Really hoping for better custom enemy support. I'd love to start working on non-biped creatures.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Jackal
14
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Joined: 2nd Dec 2009
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Posted: 18th Dec 2014 02:49 Edited at: 18th Dec 2014 03:33
I hope you have other plans for multiplayer then just steam. I was hoping to be able to create my own characters in 9 or at least play with the building creator. Sounds like its just going to be shader updates etc. Also what ever happened to Gold pledgers been able to access regular cadence alpha tests? Thats one of the main reasons I went gold. So I would not be twiddling my thumbs waiting on the next beta. I don't care if its stable or not, let me decide if I want to chance playing with an alpha version. That is what was advertised when I pledged Gold. So that is what should be.



So let it be written. So let it be done.

"Vae Victis" P.S I am a GOLD Backer of this project. I'm just to lazy to email for my badge. If your reading this, then your probably thinking that I could of sent that email instead of typing this. Well, you wouldn't be wrong! Now that you have read all of this....Back This Project. Thank You And Have A Good Day or Morning or maybe evening....
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almightyhood
11
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Joined: 9th Oct 2013
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Posted: 18th Dec 2014 05:08
Quote: "Also what ever happened to Gold pledgers been able to access regular cadence alpha tests?"


this was dropped for an alpha testing team about 8 or 9 months ago, and I think it worked out better for most users given the string of betas that was released that made this decision..

I do hope to see conkit ready b4 steam release myself but no idea about that though..

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 amd 4100fx cpu quad core 4gb ram.
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DVader
20
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Joined: 28th Jan 2004
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Posted: 19th Dec 2014 19:02
Wonder if we will get them with the forthcoming update?



SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Jackal
14
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Joined: 2nd Dec 2009
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Posted: 19th Dec 2014 20:45
One would hope, or at the very least finely be able import custom animated media easier. Thats all Im really waiting for. The rest sounds nice, but I can live without what is coming out. I just want to be able to get my animated models into game.

"Vae Victis"
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TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 19th Dec 2014 20:59 Edited at: 19th Dec 2014 21:03
@Jackal i dont think reloaded will be able to import 3rd party characters as from what i understand it has a bone limit so unless you make them

from scratch just for reloaded your out of luck. (I could be wrong but i haven't had much luck with them)


3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 19th Dec 2014 21:17
and civilian characters, and woman...

3com
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Jackal
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Joined: 2nd Dec 2009
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Posted: 20th Dec 2014 19:49
That is not an issue. Ive used other software with bone limits. Realm Crafter to name one. Even that piece of ya know what had custom media importing.

"Vae Victis"
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Gtox
3D Media Maker
10
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Joined: 5th Jun 2014
Location: South Africa
Posted: 22nd Dec 2014 11:05
I think Reloaded has a bone limit of 60 (I stand corrected on this) which is more than enough for most purposes.

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