You will still need to convert the model from .obj to Direct x format (.x). Use Blender or whatever program you have. You may need to convert those .png textures to .dds format and reassign them. (Actually, you may not even need to convert them. I am positive I have models that use .png format and they work fine, I just can't find one as an example. I did find one model that uses 21 separate textures all in .jpg format and they work fine too. The castle below is that model. Yes, that's one mesh!). Those formats may not be usable in the future though even though they work now, be forewarned! Next, find an fpe file that is most like the object you are using (building, box, whatever) and edit it to reflect your object (object name, mesh name, etc).Just don't include the texture name, edit that line to be blank or just delete the line altogether and save. Be sure to put all your file in the same folder. This isn't an all-inclusive tutorial, FYI, it just outlines the steps you need to do. Even though I have the day off, I don't have the time to do a complete write-up. Even if I did, it would be a waste of time. There is one in the Docs folder of Reloaded. I believe there are even videos in the videos section of this site. Good luck!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics