Product Chat / In game movie

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vrg
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 1st Dec 2014 21:19
What video program can be used to create an ingame movie.
tomjscott
User Banned
Posted: 2nd Dec 2014 00:17
MPlayer can be used as well as many other stand-alone video players. To play a movie you'll need to use the os.execute Lua command. Check the Lua reference manual for details:

http://www.lua.org/manual/5.1/manual.html

The only problem is that you'll still be able to press movement keys during a video playback and game play will continue as usual behind the scenes. You need to make sure your game logic can pause your game during video playback.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
tomjscott
User Banned
Posted: 2nd Dec 2014 06:05
Oops. I misread your post. You are asking what to use to "create" a video, not to play one. Sorry.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
Old Larry
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Location: Bucharest, Romania
Posted: 2nd Dec 2014 09:53 Edited at: 2nd Dec 2014 09:54
You can create a video using the "DivX Author" program (this make your files in .divx format). After you finish to make your movie,

you also can convert it in any other video format accepted by FPSCR.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Old Larry
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Posted: 2nd Dec 2014 10:25 Edited at: 2nd Dec 2014 10:26
But it's not yet implemented a "story zone" in the FPSCR to you can setting there your video.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
tomjscott
User Banned
Posted: 2nd Dec 2014 15:38
Right. Story zones are not implemented, but if you have a video and a stand-alone video player then you can play videos using the technique I outlined.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
xCept
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Posted: 3rd Dec 2014 04:36
On a related thought, long ago I seem to recall talks of an integrated cutscene editor of sorts. This would allow the creation of scripted scenes in real-time like many FPS games do these days. Of course this would be far into the future but would still be pretty great to have.

PC SPECS: Windows 7 Professional 64-bit, AMD Phenom X6 1100T 3.60 GHz CPU (Passmark: 5934), NVIDIA Geforce GTX-680 2GB GPU (Passmark: 5712), G.SKILL 16GB DDR3 1600 (PC3 12800) RAM
Teabone
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Posted: 8th Dec 2014 00:41 Edited at: 19th Dec 2014 20:20
With scripting commands for the camera it wouldn't be too hard. But for some reason we don't have any possible way to control the camera in Reloaded. (yet?)

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
mfgcasa
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Posted: 16th Dec 2014 10:11
@xCept

That will probably be added in after everything else because they would need to make it work with all the other features so they need to add it in after all the other features are mostly in. However that may seem like a long time, but after vers
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mfgcasa
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Posted: 16th Dec 2014 10:12
Yes there are now commands in version 9 to freeze the player and AI:

FreezeAI() – Freezes all AI movement

UnFreezeAI() – Unfreezes all AI movement

FreezePlayer() – Freezes all player movement and mouse looking

UnFreezePlayer() - Unfreezes the player

RAM 8 GB

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Go Devils
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Joined: 13th Aug 2012
Location: Phoenix Arizona USA
Posted: 16th Dec 2014 17:01
The integration of Video is something I've been thinking about. In this regard I have multiple comments and questions
1) I've been using a program called Action to capture video in-game and in-editor, and it works very well.
2) It seems from above that a full screen video can be called via LUA commands NOW, with the game freeze commands coming in V1009 beta, correct?
3) Using the F9 editor in-game-play, and using the Page-Up and Page-Down commands one can get some interesting fly around video. However, there is the issue of the command menu in the upper left corner of the screen. It would be nice if the menu could be toggled off for video capture.
4) What about the use of video as a texture attached to an entity within game play. For example a bill board or a computer screen where the video is running during game play? Is something like this in our future?
5) In V1009 we will finally have multi-level game play. Can a video be used as part of the transition from one level to another?

Thanks

There is no Spoon...

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