Hi,
You won't have to wait much longer. Things have moved forward a lot in the last week.
As has been said, Gold pledgers would not have thanked us for releasing alpha's to them, as many that went out to the internal testers had unexpected crashes relating to the many systems that the software is required to run on. Some had performance issues and the lightmapper had issues with various mixed media.
All of these issues have been fixed internally, and I expect we will be releasing a version to the alpha testers very soon, and providing they green light it, onward to all pledge levels.
Gold pledgers should remember that what you get over silver pledgers is the right to sell without paying a single penny to TGC. Something that I don't think any engine offers (Correct me if I'm wrong).
The zombie won't be far behind V1.09, but that version needs to be out, before we can release them.
Multi-player requires Steam to function, and so can't be released before then.
The ConKit wasn't well received by the alpha testers, and so it was decided that it was better to work on it some more rather than disappoint you all with a feature that needs more work.
I think you'll find that V1.9 has many, many features that move it forward. To name just a few, improved fog, much faster performance, baked light maps, improved AI, a lot more media, tri-planer texturing, grenades, new editor tools, the ability to create multi-level games and a load of things that have currently escaped my mind. I'm sure you won't be disappointed.
SC
i7-4770s 3.10ghz - Geforce GTX 650ti