I doubt it will be done. I could be wrong, I am about half the time!
But it isn't the fpm that is loaded into DBPro, it's the universe.dbo from within the levelbank/testlevel folder. That, along with all the assets that are in the world. In Reloaded, there is no level represented by a dark basic object that I can see. Reloaded is apparently handling the level differently. It would be cool to do, though, because FPSC was the quickest way to put together a level for DBPro in my opinion.
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics