3rd Party Models/Media Chat / My Sci fi Door with Problem

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alfred x10
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Posted: 20th Nov 2014 21:58
Hello,

I'm having problems with my animated sci fi door when i open the door it works Correctly, but when i close the door it does not close properly.
Can be a problem when i did the animation?




Sci Fi World
DVader
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Posted: 20th Nov 2014 23:09
Do you have the animation range right in the fpe? Looks like it's missing a frame or two.



SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
TazMan
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Posted: 21st Nov 2014 10:39
Either you have missed a frame or two or you didn't export it with the correct animations or there was something wrong with the animation to start with, I would do as DVader suggested and check the fpe file first, if this is all OK then go back to the model and check the animation in the modelling software used and then re - export it out.

I've got something to say - It's better to burn out than fade away. God is a kid with an ant farm, he has no plans. A cure for Agoraphobia is just around the corner.



alfred x10
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Posted: 23rd Nov 2014 19:59
I don't understand,
you can be more specifics in this part of animation range on FPE,i edited :

;anim
animmax = 1
anim0 = 0,10
anim1 = 0,4166667

playanimineditor = 0

If you find any error in my edition.

Sci Fi World
TazMan
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Posted: 24th Nov 2014 11:19 Edited at: 24th Nov 2014 12:32
Quote: "anim1 = 0,4166667"




I have never seen an animation range go this high, for instance I have just created an animated SCIFI door and the second animation is anim1 = 36,70.



In your animation range it is saying that to open the door it takes 10 steps but to close the door it takes 4 million, 166 thousand, 667 steps, surely there is something wrong there.



not only that you have both the animations starting at 0 when the second should start where the first left off.



One other thing, you have two animations [Open and Close] yet you are saying that you have a maximum of 1.



Quote: "animmax = 1"
Should be animmax = 2



What range does your animation go from to: IE 0 to ????



Doors usually go from 0 to half of your range and then half to range. I usually do it to range - 1 as I have trouble with the animation otherwise.

I've got something to say - It's better to burn out than fade away.

God is a kid with an ant farm, he has no plans.
alfred x10
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Location: Brasil
Posted: 26th Nov 2014 23:31
Now understand
The first number before the comma is the begin of animation and the second number after the comma is the final of animation,example :

;anim

animmax = 2(maximum of animation)
anim0 = 0,4(first animation)
anim1 = 5,8(second animation)

Thank you for clarify.

Sci Fi World
TazMan
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Posted: 28th Nov 2014 10:46
I am glad you got it, that looks like it will play really fast is that what you wanted. ??

I've got something to say - It's better to burn out than fade away.

God is a kid with an ant farm, he has no plans.
Gtox
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Posted: 28th Nov 2014 11:16 Edited at: 28th Nov 2014 11:17
edit - sorry wrong thread

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