Free Models and Media / [Requests] Free Objects

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Old Larry
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Posted: 18th Nov 2014 10:40
Please can any body tell me how can I use vertical water for waterfall effect ?
All models from here have just horizontal water.

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Scene Commander
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Posted: 18th Nov 2014 11:14
Hi,

If you have a flat animated object showing a flowing river for example, you could rotate the object to the vertical, this is how almost all software handles waterfalls.

SC

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Old Larry
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Posted: 18th Nov 2014 15:03 Edited at: 18th Nov 2014 15:23
Thanks a lot, but how to rotate it and where ?!?

BTW: I have no one software for model editing and also I have no clue about editing or programing.

I'm just a sample user of the FPSCR.





Or maybe in the fpe file ?

On the "roty = 0" line, must change it to "... =1" ?

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smallg
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Posted: 18th Nov 2014 15:41
Inside the map editor you can use the number keys to rotate the object while you have it selected (while picked up)

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Gtox
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Posted: 18th Nov 2014 15:43
There's a flowing water model on Reloaded Files. Just rotate the model in the editor to make it vertical. http://www.reloadedfiles.co.uk/models.html
Old Larry
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Posted: 18th Nov 2014 15:51 Edited at: 18th Nov 2014 16:23
@smallg I'm still "in the fog", mate. Where is that "number keys to rotate the object" on the map editor ?!?

Send me please a picture to I can see it.

Thanks in advance !

Smile today, tomorrow could be worse

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Old Larry
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Posted: 18th Nov 2014 16:29 Edited at: 18th Nov 2014 16:44
@Gtox I've been going to your link, but nothing about "rotate the model in the editor" (and nothing about how can I make it that) there. Sorry, but there is just the model of "Transparant Flowing Water" (and other free models).

BTW: Almost of the tutori
Pirate Myke
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Posted: 18th Nov 2014 16:46
when you right click on an entity in the map editor. You are able to rotate along specific axis's by using the number keys on the keyboard.

1 & 2, 3 & 4, 5 & 6. Not the number pad numbers.

these will rotate the object along with the R Key.

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Old Larry
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Posted: 18th Nov 2014 17:21 Edited at: 18th Nov 2014 17:27
@ Pirate Myke YOU ARE RIGHT !

In the editor map with (you right click on an entity in the map editor) "R" + numbers (1,2,3,4,5,6) you can rotate vertical any water, weapon or whatever.

So, this thread can be closed now.

Thanks to "Old
Gtox
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Posted: 18th Nov 2014 20:05
You don't need to right click to rotate. Just type 1 or 2 or whatever after selecting but before you place the entity.
Old Larry
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Posted: 18th Nov 2014 20:18 Edited at: 18th Nov 2014 20:18
Sure @Gtox , just numbers, using "R"(rotate) only to put in a right place on the map.

Thanks to all there who give me a little hand of help

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Old Larry
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Posted: 21st Nov 2014 09:24
One more quest please:
How to make waterfall effect ?
Like in this example...




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Old Larry
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Posted: 21st Nov 2014 09:39
In the FPSCR I have this one, without effects when the water hit the rocks...


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Old Larry
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Posted: 22nd Nov 2014 14:54
Nobody know how can make it this water ?!?

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Corno_1
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Posted: 23rd Nov 2014 11:30
the best way to reach this is using splash decals

My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Old Larry
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Posted: 24th Nov 2014 20:08
Splash decal not work...
I made another mission from my "Commando".
In this short video you can see and hear a river from this my last mission.



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synchromesh
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Posted: 25th Nov 2014 03:19
Looking really cool and the placement of rocks on the waterfall looks natural without requiring a splash effect.....
I think you blagged it really well
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Old Larry
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Posted: 25th Nov 2014 07:35
Thanks synchromesh, better was to have some splash effects on the rocks from waterfall base.

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Teabone
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Posted: 27th Nov 2014 05:54
I'd wait till more decal and particle support comes to Reloaded. Your waterfall placement looks nice by the way.

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Old Larry
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Posted: 2nd Dec 2014 13:46 Edited at: 2nd Dec 2014 18:19
It is possible to have Night Vision Goggles, binocular or attached NV device to a sniper scope entity ?

Or tell me please, how to Create a NV HUD ?

I found some here at Valve Developer https://developer.valvesoftware.com/wiki/Vision_Nocturna

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Old Larry
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Posted: 3rd Dec 2014 19:59
Not yet one idea about Night Vision HUD ?

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Old Larry
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Posted: 3rd Dec 2014 20:09 Edited at: 3rd Dec 2014 20:11
For the moment I try to remake for use in the FPSCR some of ww2 stuff's, like some of lamps, buildings, street stuff, entities in general...

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options and speed, not just amazing graphics."
Avram
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Posted: 22nd Dec 2014 17:12
Can someone make me an arrow similar to one of these?

1) http://www.turbosquid.com/3d-models/gizmo-arrow-pointing-3d-obj/798398 or
2) http://www.turbosquid.com/3d-models/arrow-3-obj/716846

Low poly, single color, semi-transparent (but that's something I can set in FPSC if I'm correct).

In return I can provide a simple LUA script

AuShadow
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Posted: 26th Dec 2014 08:35
like this

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

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Avram
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Posted: 26th Dec 2014 11:40
Yeah, something like that should do the job

Old Larry
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Posted: 23rd Jan 2015 15:07 Edited at: 23rd Jan 2015 15:25
Full thanks guys, I've solved NightVission with one of smallg scripts here:

http://fpscrforum.thegamecreators.com/?m=forum_view&b=2&t=207801&p=6

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options and speed, not just amazing graphics."

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