Free Models and Media / [Requests] Free Objects

Author
Message
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 18th Nov 2014 10:40
Please can any body tell me how can I use vertical water for waterfall effect ?
All models from here have just horizontal water.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

Attachments

Login to view attachments
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 18th Nov 2014 11:14
Hi,

If you have a flat animated object showing a flowing river for example, you could rotate the object to the vertical, this is how almost all software handles waterfalls.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 18th Nov 2014 15:03 Edited at: 18th Nov 2014 15:23
Thanks a lot, but how to rotate it and where ?!?

BTW: I have no one software for model editing and also I have no clue about editing or programing.

I'm just a sample user of the FPSCR.





Or maybe in the fpe file ?

On the "roty = 0" line, must change it to "... =1" ?

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 18th Nov 2014 15:41
Inside the map editor you can use the number keys to rotate the object while you have it selected (while picked up)

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 18th Nov 2014 15:43
There's a flowing water model on Reloaded Files. Just rotate the model in the editor to make it vertical. http://www.reloadedfiles.co.uk/models.html
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 18th Nov 2014 15:51 Edited at: 18th Nov 2014 16:23
@smallg I'm still "in the fog", mate. Where is that "number keys to rotate the object" on the map editor ?!?

Send me please a picture to I can see it.

Thanks in advance !

Smile today, tomorrow could be worse

Attachments

Login to view attachments
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 18th Nov 2014 16:29 Edited at: 18th Nov 2014 16:44
@Gtox I've been going to your link, but nothing about "rotate the model in the editor" (and nothing about how can I make it that) there. Sorry, but there is just the model of "Transparant Flowing Water" (and other free models).

BTW: Almost of the tutori
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 18th Nov 2014 16:46
when you right click on an entity in the map editor. You are able to rotate along specific axis's by using the number keys on the keyboard.

1 & 2, 3 & 4, 5 & 6. Not the number pad numbers.

these will rotate the object along with the R Key.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 18th Nov 2014 17:21 Edited at: 18th Nov 2014 17:27
@ Pirate Myke YOU ARE RIGHT !

In the editor map with (you right click on an entity in the map editor) "R" + numbers (1,2,3,4,5,6) you can rotate vertical any water, weapon or whatever.

So, this thread can be closed now.

Thanks to "Old
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 18th Nov 2014 20:05
You don't need to right click to rotate. Just type 1 or 2 or whatever after selecting but before you place the entity.
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 18th Nov 2014 20:18 Edited at: 18th Nov 2014 20:18
Sure @Gtox , just numbers, using "R"(rotate) only to put in a right place on the map.

Thanks to all there who give me a little hand of help

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 21st Nov 2014 09:24
One more quest please:
How to make waterfall effect ?
Like in this example...




Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 21st Nov 2014 09:39
In the FPSCR I have this one, without effects when the water hit the rocks...


Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 22nd Nov 2014 14:54
Nobody know how can make it this water ?!?

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Corno_1
GameGuru Tool Maker
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 23rd Nov 2014 11:30
the best way to reach this is using splash decals

My dream is to develope games, which makes fun when I create it and fun when other people play it.
PM
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 24th Nov 2014 20:08
Splash decal not work...
I made another mission from my "Commando".
In this short video you can see and hear a river from this my last mission.



Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 25th Nov 2014 03:19
Looking really cool and the placement of rocks on the waterfall looks natural without requiring a splash effect.....
I think you blagged it really well
PM
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 25th Nov 2014 07:35
Thanks synchromesh, better was to have some splash effects on the rocks from waterfall base.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 27th Nov 2014 05:54
I'd wait till more decal and particle support comes to Reloaded. Your waterfall placement looks nice by the way.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 2nd Dec 2014 13:46 Edited at: 2nd Dec 2014 18:19
It is possible to have Night Vision Goggles, binocular or attached NV device to a sniper scope entity ?

Or tell me please, how to Create a NV HUD ?

I found some here at Valve Developer https://developer.valvesoftware.com/wiki/Vision_Nocturna

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 3rd Dec 2014 19:59
Not yet one idea about Night Vision HUD ?

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options, not just amazing graphics."
Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 3rd Dec 2014 20:09 Edited at: 3rd Dec 2014 20:11
For the moment I try to remake for use in the FPSCR some of ww2 stuff's, like some of lamps, buildings, street stuff, entities in general...

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options and speed, not just amazing graphics."
Avram
GameGuru TGC Backer
17
Years of Service
User Offline
Joined: 3rd Sep 2006
Location: Serbia
Posted: 22nd Dec 2014 17:12
Can someone make me an arrow similar to one of these?

1) http://www.turbosquid.com/3d-models/gizmo-arrow-pointing-3d-obj/798398 or
2) http://www.turbosquid.com/3d-models/arrow-3-obj/716846

Low poly, single color, semi-transparent (but that's something I can set in FPSC if I'm correct).

In return I can provide a simple LUA script

AuShadow
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd Dec 2013
Location: Australia
Posted: 26th Dec 2014 08:35
like this

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Attachments

Login to view attachments
Avram
GameGuru TGC Backer
17
Years of Service
User Offline
Joined: 3rd Sep 2006
Location: Serbia
Posted: 26th Dec 2014 11:40
Yeah, something like that should do the job

Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 23rd Jan 2015 15:07 Edited at: 23rd Jan 2015 15:25
Full thanks guys, I've solved NightVission with one of smallg scripts here:

http://fpscrforum.thegamecreators.com/?m=forum_view&b=2&t=207801&p=6

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options and speed, not just amazing graphics."

Login to post a reply

Server time is: 2024-05-06 11:50:56
Your offset time is: 2024-05-06 11:50:56