Well...it appears that the OP does not reply to my post and me trying to prevent the discussion didn't work either, but its nice to see that everyone is a little more reflected on the whole direct X thingie.
@
Ertlov:
Quote: "No, the Indie standard is Unity. And there are people out there (including you, although I always swear to kill you when you cancel another one of your stunning creations before we can play it) who beat 90% of all unity indoor scenes in FPSC classic."
Unity is the most approachable but still huge!
(altough I deeply despise everything about it
) Thanks a lot! This means something coming from someone who knows the biz! Altough this might sound like a
cop out , I guess I had to cancel most of my projects due to the way FPSC handled its memory rather than my own incompetence. As an artist (in a wierd, digital way) its never been a pleasure either... the only hope I have where I need FPSCR to be different is this exact thing...memory.
Quote: "prototyping speed,"
Speed is key! Not just prototyping but in general. Ease of use and speed aswell as possibilities are what makes reloaded great. If we have access to the full range of DX9 aswell, that would just make it better! I believe the cliché of the basment dwelling gamemaker is fading in public conciousness due to the "hippness" of indie games but its still true that those of us who want to make games as some minor weekday-evening hobby don't have the decade to make a game in unreal-engine.
Quote: "thanks bond for your great work over the years, opened many doors for us."
It was the vitamin injection that kept it going before the cancerous memorycap killed it.
Quote: "However, you forgot to mention that tesselation is fricking cool.."
... altough making a displacment map is not. So I guess that evens it out.
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Pirate Myke: Nice to see that you are ambitious enough to try it. Altough I assume that 99% of us would be incapable of doing proper texture maps for this technique as it is ... really really new. Again, I suspect that Steohl never worked with it and just demands some state of the art technique without knowing what it'd require. Sure, it would be neat...but deeply unnecessary.
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DVader Quote: "Perhaps the original FPSC could be updated to use the same flag Reloaded 1.9 uses to get full 4 gig memory? I must admit, that would seriously improve the original. The memory limit is the main restriction with it these days"
I think whe should let Lee and company focus on making reloaded everything that made classic great ...and more!
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Bond1: Thanks for the insight!
Quote: "PBR is nothing more than a set of shader instructions usually based on the Cook-Torrence BRDF lighting model. It doesn't know if you're using dx9, dx11, or opengl as long as the syntax is correct. "
again... I don't think he knows what Direct X
is.
...or how PBR
works.
However, any 3D artist, and whe have many ambitious people on these boards, who'd like to know more about it may
take this link over to the marmoset-people. (I recommend their software too... using it for almost half a decade now! Very recommendable)
Quote: " Also keep in mind that PBR uses a different texture set than your standard diffuse/normal/specularity. You can't just swap in a different shader and get instant awesome results."
Very important. PBR is not an "instant awesome" button like cranking up the settings in a videogame...it would be hard work to adapt to it and I doubt the OP has sufficent texturing knowledge to even work with the features he'd like to have.
Besides,
Bond1, I've been reading an article recently that tesselation would be possible in X9 but I haven't found any examples of it in use. Any insight on that?
Quote: "FPSC-Classic from years ago that look better than even some Unity games of today"
True. Dimoxinil, Bugsy, Astek, Getsfile, Rolfy, Lewis (forgot his nickname) and many more artists kept developing visually superior titles often due to bond1s improvments.
Spyra visually depends on his shaders.
@
xCept
Quote: "From an outsider perspective, with no personal experience with Classic or any of its nuances, I have to admit graphically it seems much richer than Reloaded is currently. "
Mostly because it had lightmapping. You can PM me, and I could send you a list of visually impressive Classic games. Anyone else can do so too.
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
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